view src/thread/win32/SDL_syssem.c @ 1287:15a89a0c52bf

Date: Tue, 15 Feb 2005 21:28:48 +0900 (JST) From: "Michael Leonhard" Subject: [SDL] resize bug on Win32 and patch This is my first post to this mailing list. In this email I will detail a bug in the behavior of resizable SDL windows on Win32. Then I will explain the solution and provide a patch. Symptoms: Under Windows, an SDL display created with the SDL_RESIZABLE flag exhibits quirky behavior when being maximized. The window is resized to the proper size, but it is shifted upwards about half the height of the title bar. Similarly, a window whose origin is above the top of the screen will spontaneously move its upper-left origin upon being resized. After two such resize-induced moves, the title bar will be entirely off the top edge of the screen. Subsequently, when the mouse is clicked and released on the window border, the window will shrink its height spontaneously. This height shrinkage occurs even if the user did not resize the border. To observe this curious situation, please invoke: SDL-1.2.8/test/testwm.exe -resize Cause: A pair of integers, SDL_windowX and SDL_windowY, are defined in video/wincommon/SDL_sysevents.c. They are used by the DirectX video driver and the DIB video driver: video/windx5/SDL_dx5video.c video/windib/SDL_dibvideo.c As I understand the source code, the primary use of these variables is to create a rectangle that represents the surface area in CLIENT SPACE. Client space refers to a coordinate system that originates at the upper left corner of a Win32 Window's drawable area. This is just inside the window border and title bar. This client space rectangle, called bounds, is subsequently converted to screen space with a call to AdjustWindowRectEx. The problem is found in SDL's handling of the WM_WINDOWPOSCHANGED message. According to MSDN, "The WM_WINDOWPOSCHANGED message is sent to a window whose size, position, or place in the Z order has changed as a result of a call to the SetWindowPos function or another window-management function." I have confirmed that this message is indeed being sent to the SDL window when the mouse is clicked on the window border, even if the window border is not dragged. In video/wincommon/SDL_sysevents.c, on line 464, in response to the WM_WINDOWPOSCHANGED message, the (potentially) new client rectangle is obtained. This rectangle is translated into screen coordinates and THEN assigned to the SDL_windowX and Y variables. Thus screen coordinates are being assigned to client coordinate variables. Once this is understood, the solution is apparent: assign SDL_windowX and Y before translating the rectangle to screen coordinates. This is accomplished by the following patch. -Mike_L
author Sam Lantinga <slouken@libsdl.org>
date Sun, 29 Jan 2006 08:50:06 +0000
parents b8d311d90021
children c9b51268668f
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Semaphore functions using the Win32 API */

#include <stdio.h>
#include <stdlib.h>
#include <windows.h>

#include "SDL_error.h"
#include "SDL_thread.h"
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
#include "win_ce_semaphore.h"
#endif


struct SDL_semaphore {
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
	SYNCHHANDLE id;
#else
	HANDLE id;
#endif
	Uint32 volatile count;
};


/* Create a semaphore */
SDL_sem *SDL_CreateSemaphore(Uint32 initial_value)
{
	SDL_sem *sem;

	/* Allocate sem memory */
	sem = (SDL_sem *)malloc(sizeof(*sem));
	if ( sem ) {
		/* Create the semaphore, with max value 32K */
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
		sem->id = CreateSemaphoreCE(NULL, initial_value, 32*1024, NULL);
#else
		sem->id = CreateSemaphore(NULL, initial_value, 32*1024, NULL);
#endif
		sem->count = initial_value;
		if ( ! sem->id ) {
			SDL_SetError("Couldn't create semaphore");
			free(sem);
			sem = NULL;
		}
	} else {
		SDL_OutOfMemory();
	}
	return(sem);
}

/* Free the semaphore */
void SDL_DestroySemaphore(SDL_sem *sem)
{
	if ( sem ) {
		if ( sem->id ) {
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
			CloseSynchHandle(sem->id);
#else
			CloseHandle(sem->id);
#endif
			sem->id = 0;
		}
		free(sem);
	}
}

int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout)
{
	int retval;
	DWORD dwMilliseconds;

	if ( ! sem ) {
		SDL_SetError("Passed a NULL sem");
		return -1;
	}

	if ( timeout == SDL_MUTEX_MAXWAIT ) {
		dwMilliseconds = INFINITE;
	} else {
		dwMilliseconds = (DWORD)timeout;
	}
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
	switch (WaitForSemaphoreCE(sem->id, dwMilliseconds)) {
#else
	switch (WaitForSingleObject(sem->id, dwMilliseconds)) {
#endif
	    case WAIT_OBJECT_0:
		--sem->count;
		retval = 0;
		break;
	    case WAIT_TIMEOUT:
		retval = SDL_MUTEX_TIMEDOUT;
		break;
	    default:
		SDL_SetError("WaitForSingleObject() failed");
		retval = -1;
		break;
	}
	return retval;
}

int SDL_SemTryWait(SDL_sem *sem)
{
	return SDL_SemWaitTimeout(sem, 0);
}

int SDL_SemWait(SDL_sem *sem)
{
	return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
}

/* Returns the current count of the semaphore */
Uint32 SDL_SemValue(SDL_sem *sem)
{
	if ( ! sem ) {
		SDL_SetError("Passed a NULL sem");
		return 0;
	}
	return sem->count;
}

int SDL_SemPost(SDL_sem *sem)
{
	if ( ! sem ) {
		SDL_SetError("Passed a NULL sem");
		return -1;
	}
	/* Increase the counter in the first place, because
	 * after a successful release the semaphore may
	 * immediately get destroyed by another thread which
	 * is waiting for this semaphore.
	 */
	++sem->count;
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
	if ( ReleaseSemaphoreCE(sem->id, 1, NULL) == FALSE ) {
#else
	if ( ReleaseSemaphore(sem->id, 1, NULL) == FALSE ) {
#endif
		--sem->count;	/* restore */
		SDL_SetError("ReleaseSemaphore() failed");
		return -1;
	}
	return 0;
}