Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11opengl.c @ 4971:158bb5752974
Updated headers to match wiki documentation
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 12 Jan 2011 09:47:33 -0800 |
parents | e4e462f591d7 |
children | 6dfc9c4a9ae5 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_x11video.h" /* GLX implementation of SDL OpenGL support */ #if SDL_VIDEO_OPENGL_GLX #include "SDL_loadso.h" #if defined(__IRIX__) /* IRIX doesn't have a GL library versioning system */ #define DEFAULT_OPENGL "libGL.so" #elif defined(__MACOSX__) #define DEFAULT_OPENGL "/usr/X11R6/lib/libGL.1.dylib" #elif defined(__QNXNTO__) #define DEFAULT_OPENGL "libGL.so.3" #else #define DEFAULT_OPENGL "libGL.so.1" #endif #ifndef GLX_NONE_EXT #define GLX_NONE_EXT 0x8000 #endif #ifndef GLX_ARB_multisample #define GLX_ARB_multisample #define GLX_SAMPLE_BUFFERS_ARB 100000 #define GLX_SAMPLES_ARB 100001 #endif #ifndef GLX_EXT_visual_rating #define GLX_EXT_visual_rating #define GLX_VISUAL_CAVEAT_EXT 0x20 #define GLX_NONE_EXT 0x8000 #define GLX_SLOW_VISUAL_EXT 0x8001 #define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D #endif #ifndef GLX_ARB_create_context #define GLX_ARB_create_context #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 #define GLX_CONTEXT_FLAGS_ARB 0x2094 #define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 #define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 #endif #define OPENGL_REQUIRS_DLOPEN #if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN) #include <dlfcn.h> #define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL)) #define GL_LoadFunction dlsym #define GL_UnloadObject dlclose #else #define GL_LoadObject SDL_LoadObject #define GL_LoadFunction SDL_LoadFunction #define GL_UnloadObject SDL_UnloadObject #endif static void X11_GL_InitExtensions(_THIS); /* Typedef for the GL 3.0 context creation function */ typedef GLXContext(*PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display * dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); int X11_GL_LoadLibrary(_THIS, const char *path) { void *handle; /* Load the OpenGL library */ if (path == NULL) { path = SDL_getenv("SDL_OPENGL_LIBRARY"); } if (path == NULL) { path = DEFAULT_OPENGL; } _this->gl_config.dll_handle = SDL_LoadObject(path); if (!_this->gl_config.dll_handle) { return -1; } SDL_strlcpy(_this->gl_config.driver_path, path, SDL_arraysize(_this->gl_config.driver_path)); /* Allocate OpenGL memory */ _this->gl_data = (struct SDL_GLDriverData *) SDL_calloc(1, sizeof(struct SDL_GLDriverData)); if (!_this->gl_data) { SDL_OutOfMemory(); return -1; } /* Load function pointers */ handle = _this->gl_config.dll_handle; _this->gl_data->glXGetProcAddress = (void *(*)(const GLubyte *)) GL_LoadFunction(handle, "glXGetProcAddressARB"); _this->gl_data->glXChooseVisual = (XVisualInfo * (*)(Display *, int, int *)) X11_GL_GetProcAddress(_this, "glXChooseVisual"); _this->gl_data->glXCreateContext = (GLXContext(*)(Display *, XVisualInfo *, GLXContext, int)) X11_GL_GetProcAddress(_this, "glXCreateContext"); _this->gl_data->glXDestroyContext = (void (*)(Display *, GLXContext)) X11_GL_GetProcAddress(_this, "glXDestroyContext"); _this->gl_data->glXMakeCurrent = (int (*)(Display *, GLXDrawable, GLXContext)) X11_GL_GetProcAddress(_this, "glXMakeCurrent"); _this->gl_data->glXSwapBuffers = (void (*)(Display *, GLXDrawable)) X11_GL_GetProcAddress(_this, "glXSwapBuffers"); if (!_this->gl_data->glXChooseVisual || !_this->gl_data->glXCreateContext || !_this->gl_data->glXDestroyContext || !_this->gl_data->glXMakeCurrent || !_this->gl_data->glXSwapBuffers) { SDL_SetError("Could not retrieve OpenGL functions"); return -1; } /* Initialize extensions */ X11_GL_InitExtensions(_this); return 0; } void * X11_GL_GetProcAddress(_THIS, const char *proc) { if (_this->gl_data->glXGetProcAddress) { return _this->gl_data->glXGetProcAddress((const GLubyte *) proc); } return GL_LoadFunction(_this->gl_config.dll_handle, proc); } void X11_GL_UnloadLibrary(_THIS) { /* Don't actually unload the library, since it may have registered * X11 shutdown hooks, per the notes at: * http://dri.sourceforge.net/doc/DRIuserguide.html */ #if 0 GL_UnloadObject(_this->gl_config.dll_handle); _this->gl_config.dll_handle = NULL; #endif /* Free OpenGL memory */ SDL_free(_this->gl_data); _this->gl_data = NULL; } static SDL_bool HasExtension(const char *extension, const char *extensions) { const char *start; const char *where, *terminator; /* Extension names should not have spaces. */ where = SDL_strchr(extension, ' '); if (where || *extension == '\0') return SDL_FALSE; if (!extensions) return SDL_FALSE; /* It takes a bit of care to be fool-proof about parsing the * OpenGL extensions string. Don't be fooled by sub-strings, * etc. */ start = extensions; for (;;) { where = SDL_strstr(start, extension); if (!where) break; terminator = where + SDL_strlen(extension); if (where == start || *(where - 1) == ' ') if (*terminator == ' ' || *terminator == '\0') return SDL_TRUE; start = terminator; } return SDL_FALSE; } static void X11_GL_InitExtensions(_THIS) { Display *display = ((SDL_VideoData *) _this->driverdata)->display; int screen = ((SDL_DisplayData *) SDL_CurrentDisplay->driverdata)->screen; XVisualInfo *vinfo; XSetWindowAttributes xattr; Window w; GLXContext context; const char *(*glXQueryExtensionsStringFunc) (Display *, int); const char *extensions; vinfo = X11_GL_GetVisual(_this, display, screen); if (!vinfo) { return; } xattr.background_pixel = 0; xattr.border_pixel = 0; xattr.colormap = XCreateColormap(display, RootWindow(display, screen), vinfo->visual, AllocNone); w = XCreateWindow(display, RootWindow(display, screen), 0, 0, 32, 32, 0, vinfo->depth, InputOutput, vinfo->visual, (CWBackPixel | CWBorderPixel | CWColormap), &xattr); context = _this->gl_data->glXCreateContext(display, vinfo, NULL, True); if (context) { _this->gl_data->glXMakeCurrent(display, w, context); } XFree(vinfo); glXQueryExtensionsStringFunc = (const char *(*)(Display *, int)) X11_GL_GetProcAddress(_this, "glXQueryExtensionsString"); if (glXQueryExtensionsStringFunc) { extensions = glXQueryExtensionsStringFunc(display, screen); } else { extensions = NULL; } /* Check for SGI_swap_control */ if (HasExtension("GLX_SGI_swap_control", extensions)) { _this->gl_data->glXSwapIntervalSGI = (int (*)(int)) X11_GL_GetProcAddress(_this, "glXSwapIntervalSGI"); } /* Check for GLX_MESA_swap_control */ if (HasExtension("GLX_MESA_swap_control", extensions)) { _this->gl_data->glXSwapIntervalMESA = (GLint(*)(unsigned)) X11_GL_GetProcAddress(_this, "glXSwapIntervalMESA"); _this->gl_data->glXGetSwapIntervalMESA = (GLint(*)(void)) X11_GL_GetProcAddress(_this, "glXGetSwapIntervalMESA"); } /* Check for GLX_EXT_visual_rating */ if (HasExtension("GLX_EXT_visual_rating", extensions)) { _this->gl_data->HAS_GLX_EXT_visual_rating = SDL_TRUE; } if (context) { _this->gl_data->glXMakeCurrent(display, None, NULL); _this->gl_data->glXDestroyContext(display, context); } XDestroyWindow(display, w); X11_PumpEvents(_this); } XVisualInfo * X11_GL_GetVisual(_THIS, Display * display, int screen) { XVisualInfo *vinfo; /* 64 seems nice. */ int attribs[64]; int i = 0; /* Setup our GLX attributes according to the gl_config. */ attribs[i++] = GLX_RGBA; attribs[i++] = GLX_RED_SIZE; attribs[i++] = _this->gl_config.red_size; attribs[i++] = GLX_GREEN_SIZE; attribs[i++] = _this->gl_config.green_size; attribs[i++] = GLX_BLUE_SIZE; attribs[i++] = _this->gl_config.blue_size; if (_this->gl_config.alpha_size) { attribs[i++] = GLX_ALPHA_SIZE; attribs[i++] = _this->gl_config.alpha_size; } if (_this->gl_config.buffer_size) { attribs[i++] = GLX_BUFFER_SIZE; attribs[i++] = _this->gl_config.buffer_size; } if (_this->gl_config.double_buffer) { attribs[i++] = GLX_DOUBLEBUFFER; } attribs[i++] = GLX_DEPTH_SIZE; attribs[i++] = _this->gl_config.depth_size; if (_this->gl_config.stencil_size) { attribs[i++] = GLX_STENCIL_SIZE; attribs[i++] = _this->gl_config.stencil_size; } if (_this->gl_config.accum_red_size) { attribs[i++] = GLX_ACCUM_RED_SIZE; attribs[i++] = _this->gl_config.accum_red_size; } if (_this->gl_config.accum_green_size) { attribs[i++] = GLX_ACCUM_GREEN_SIZE; attribs[i++] = _this->gl_config.accum_green_size; } if (_this->gl_config.accum_blue_size) { attribs[i++] = GLX_ACCUM_BLUE_SIZE; attribs[i++] = _this->gl_config.accum_blue_size; } if (_this->gl_config.accum_alpha_size) { attribs[i++] = GLX_ACCUM_ALPHA_SIZE; attribs[i++] = _this->gl_config.accum_alpha_size; } if (_this->gl_config.stereo) { attribs[i++] = GLX_STEREO; } if (_this->gl_config.multisamplebuffers) { attribs[i++] = GLX_SAMPLE_BUFFERS_ARB; attribs[i++] = _this->gl_config.multisamplebuffers; } if (_this->gl_config.multisamplesamples) { attribs[i++] = GLX_SAMPLES_ARB; attribs[i++] = _this->gl_config.multisamplesamples; } if (_this->gl_config.accelerated >= 0 && _this->gl_data->HAS_GLX_EXT_visual_rating) { attribs[i++] = GLX_VISUAL_CAVEAT_EXT; attribs[i++] = _this->gl_config.accelerated ? GLX_NONE_EXT : GLX_SLOW_VISUAL_EXT; } #ifdef GLX_DIRECT_COLOR /* Try for a DirectColor visual for gamma support */ if (X11_UseDirectColorVisuals()) { attribs[i++] = GLX_X_VISUAL_TYPE; attribs[i++] = GLX_DIRECT_COLOR; } #endif attribs[i++] = None; vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs); #ifdef GLX_DIRECT_COLOR if (!vinfo && X11_UseDirectColorVisuals()) { /* No DirectColor visual? Try again.. */ attribs[i - 3] = None; vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs); } #endif if (!vinfo) { SDL_SetError("Couldn't find matching GLX visual"); } return vinfo; } SDL_GLContext X11_GL_CreateContext(_THIS, SDL_Window * window) { SDL_WindowData *data = (SDL_WindowData *) window->driverdata; Display *display = data->videodata->display; int screen = ((SDL_DisplayData *) window->display->driverdata)->screen; XWindowAttributes xattr; XVisualInfo v, *vinfo; int n; GLXContext context = NULL; /* We do this to create a clean separation between X and GLX errors. */ XSync(display, False); XGetWindowAttributes(display, data->xwindow, &xattr); v.screen = screen; v.visualid = XVisualIDFromVisual(xattr.visual); vinfo = XGetVisualInfo(display, VisualScreenMask | VisualIDMask, &v, &n); if (vinfo) { if (_this->gl_config.major_version < 3) { context = _this->gl_data->glXCreateContext(display, vinfo, NULL, True); } else { /* If we want a GL 3.0 context or later we need to get a temporary context to grab the new context creation function */ GLXContext temp_context = _this->gl_data->glXCreateContext(display, vinfo, NULL, True); if (!temp_context) { SDL_SetError("Could not create GL context"); return NULL; } else { int attribs[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, _this->gl_config.major_version, GLX_CONTEXT_MINOR_VERSION_ARB, _this->gl_config.minor_version, 0 }; /* Get a pointer to the context creation function for GL 3.0 */ PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs = (PFNGLXCREATECONTEXTATTRIBSARBPROC) _this->gl_data-> glXGetProcAddress((GLubyte *) "glXCreateContextAttribsARB"); if (!glXCreateContextAttribs) { SDL_SetError("GL 3.x is not supported"); context = temp_context; } else { /* Create a GL 3.x context */ GLXFBConfig *framebuffer_config = NULL; int fbcount = 0; GLXFBConfig *(*glXChooseFBConfig) (Display * disp, int screen, const int *attrib_list, int *nelements); glXChooseFBConfig = (GLXFBConfig * (*)(Display *, int, const int *, int *)) _this->gl_data-> glXGetProcAddress((GLubyte *) "glXChooseFBConfig"); if (!glXChooseFBConfig || !(framebuffer_config = glXChooseFBConfig(display, DefaultScreen(display), NULL, &fbcount))) { SDL_SetError ("No good framebuffers found. GL 3.x disabled"); context = temp_context; } else { context = glXCreateContextAttribs(display, framebuffer_config[0], NULL, True, attribs); _this->gl_data->glXDestroyContext(display, temp_context); } } } } XFree(vinfo); } XSync(display, False); if (!context) { SDL_SetError("Could not create GL context"); return NULL; } if (X11_GL_MakeCurrent(_this, window, context) < 0) { X11_GL_DeleteContext(_this, context); return NULL; } return context; } int X11_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) { Display *display = ((SDL_VideoData *) _this->driverdata)->display; Window drawable = (window ? ((SDL_WindowData *) window->driverdata)->xwindow : None); GLXContext glx_context = (GLXContext) context; int status; status = 0; if (!_this->gl_data->glXMakeCurrent(display, drawable, glx_context)) { SDL_SetError("Unable to make GL context current"); status = -1; } XSync(display, False); return (status); } /* 0 is a valid argument to glxSwapIntervalMESA and setting it to 0 with the MESA version of the extension will undo the effect of a previous call with a value that is greater than zero (or at least that is what the FM says. OTOH, 0 is an invalid argument to glxSwapIntervalSGI and it returns an error if you call it with 0 as an argument. */ static int swapinterval = -1; int X11_GL_SetSwapInterval(_THIS, int interval) { int status; if (_this->gl_data->glXSwapIntervalMESA) { status = _this->gl_data->glXSwapIntervalMESA(interval); if (status != 0) { SDL_SetError("glxSwapIntervalMESA failed"); status = -1; } else { swapinterval = interval; } } else if (_this->gl_data->glXSwapIntervalSGI) { status = _this->gl_data->glXSwapIntervalSGI(interval); if (status != 0) { SDL_SetError("glxSwapIntervalSGI failed"); status = -1; } else { swapinterval = interval; } } else { SDL_Unsupported(); status = -1; } return status; } int X11_GL_GetSwapInterval(_THIS) { if (_this->gl_data->glXGetSwapIntervalMESA) { return _this->gl_data->glXGetSwapIntervalMESA(); } else { return swapinterval; } } void X11_GL_SwapWindow(_THIS, SDL_Window * window) { SDL_WindowData *data = (SDL_WindowData *) window->driverdata; Display *display = data->videodata->display; _this->gl_data->glXSwapBuffers(display, data->xwindow); } void X11_GL_DeleteContext(_THIS, SDL_GLContext context) { Display *display = ((SDL_VideoData *) _this->driverdata)->display; GLXContext glx_context = (GLXContext) context; _this->gl_data->glXDestroyContext(display, glx_context); XSync(display, False); } #endif /* SDL_VIDEO_OPENGL_GLX */ /* vi: set ts=4 sw=4 expandtab: */