Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32events.c @ 4971:158bb5752974
Updated headers to match wiki documentation
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 12 Jan 2011 09:47:33 -0800 |
parents | 0d1bb1ce9d15 |
children | 28003ba91f57 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_win32video.h" #include "SDL_win32shape.h" #include "SDL_syswm.h" #include "SDL_vkeys.h" #include "../../events/SDL_events_c.h" #include "../../events/SDL_touch_c.h" /*#define WMMSG_DEBUG*/ #ifdef WMMSG_DEBUG #include <stdio.h> #include "wmmsg.h" #endif /* Masks for processing the windows KEYDOWN and KEYUP messages */ #define REPEATED_KEYMASK (1<<30) #define EXTENDED_KEYMASK (1<<24) #define VK_ENTER 10 /* Keypad Enter ... no VKEY defined? */ /* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */ #ifndef WM_XBUTTONDOWN #define WM_XBUTTONDOWN 0x020B #endif #ifndef WM_XBUTTONUP #define WM_XBUTTONUP 0x020C #endif #ifndef GET_XBUTTON_WPARAM #define GET_XBUTTON_WPARAM(w) (HIWORD(w)) #endif #ifndef WM_INPUT #define WM_INPUT 0x00ff #endif #ifndef WM_TOUCH #define WM_TOUCH 0x0240 #endif static WPARAM RemapVKEY(WPARAM wParam, LPARAM lParam) { int i; BYTE scancode = (BYTE) ((lParam >> 16) & 0xFF); /* Windows remaps alphabetic keys based on current layout. We try to provide USB scancodes, so undo this mapping. */ if (wParam >= 'A' && wParam <= 'Z') { if (scancode != alpha_scancodes[wParam - 'A']) { for (i = 0; i < SDL_arraysize(alpha_scancodes); ++i) { if (scancode == alpha_scancodes[i]) { wParam = 'A' + i; break; } } } } /* Keypad keys are a little trickier, we always scan for them. Keypad arrow keys have the same scancode as normal arrow keys, except they don't have the extended bit (0x1000000) set. */ if (!(lParam & 0x1000000)) { if (wParam == VK_DELETE) { wParam = VK_DECIMAL; } else { for (i = 0; i < SDL_arraysize(keypad_scancodes); ++i) { if (scancode == keypad_scancodes[i]) { wParam = VK_NUMPAD0 + i; break; } } } } return wParam; } LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { SDL_WindowData *data; LRESULT returnCode = -1; /* Send a SDL_SYSWMEVENT if the application wants them */ if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) { SDL_SysWMmsg wmmsg; SDL_VERSION(&wmmsg.version); wmmsg.subsystem = SDL_SYSWM_WINDOWS; wmmsg.win.hwnd = hwnd; wmmsg.win.msg = msg; wmmsg.win.wParam = wParam; wmmsg.win.lParam = lParam; SDL_SendSysWMEvent(&wmmsg); } /* Get the window data for the window */ data = (SDL_WindowData *) GetProp(hwnd, TEXT("SDL_WindowData")); if (!data) { return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam); } #ifdef WMMSG_DEBUG { FILE *log = fopen("wmmsg.txt", "a"); fprintf(log, "Received windows message: %p ", hwnd); if (msg > MAX_WMMSG) { fprintf(log, "%d", msg); } else { fprintf(log, "%s", wmtab[msg]); } fprintf(log, " -- 0x%X, 0x%X\n", wParam, lParam); fclose(log); } #endif if (IME_HandleMessage(hwnd, msg, wParam, &lParam, data->videodata)) return 0; switch (msg) { case WM_SHOWWINDOW: { if (wParam) { SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0); } else { SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0); } } break; case WM_ACTIVATE: { BOOL minimized; minimized = HIWORD(wParam); if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) { SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0); SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_RESTORED, 0, 0); #ifndef _WIN32_WCE /* WinCE misses IsZoomed() */ if (IsZoomed(hwnd)) { SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_MAXIMIZED, 0, 0); } #endif if (SDL_GetKeyboardFocus() != data->window) { SDL_SetKeyboardFocus(data->window); } /* * FIXME: Update keyboard state */ WIN_CheckClipboardUpdate(data->videodata); } else { if (SDL_GetKeyboardFocus() == data->window) { SDL_SetKeyboardFocus(NULL); } if (minimized) { SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0); } } } returnCode = 0; break; case WM_MOUSEMOVE: #ifdef _WIN32_WCE /* transform coords for VGA, WVGA... */ { SDL_VideoData *videodata = data->videodata; if(videodata->CoordTransform && (videodata->render == RENDER_GAPI || videodata->render == RENDER_RAW)) { POINT pt; pt.x = LOWORD(lParam); pt.y = HIWORD(lParam); videodata->CoordTransform(data->window, &pt); SDL_SendMouseMotion(data->window, 0, pt.x, pt.y); break; } } #endif SDL_SendMouseMotion(data->window, 0, LOWORD(lParam), HIWORD(lParam)); break; case WM_LBUTTONDOWN: SDL_SendMouseButton(data->window, SDL_PRESSED, SDL_BUTTON_LEFT); break; case WM_LBUTTONUP: SDL_SendMouseButton(data->window, SDL_RELEASED, SDL_BUTTON_LEFT); break; case WM_MOUSELEAVE: if (SDL_GetMouseFocus() == data->window) { SDL_SetMouseFocus(NULL); } returnCode = 0; break; case WM_SYSKEYDOWN: case WM_KEYDOWN: { wParam = RemapVKEY(wParam, lParam); switch (wParam) { case VK_CONTROL: if (lParam & EXTENDED_KEYMASK) wParam = VK_RCONTROL; else wParam = VK_LCONTROL; break; case VK_SHIFT: /* EXTENDED trick doesn't work here */ { Uint8 *state = SDL_GetKeyboardState(NULL); if (state[SDL_SCANCODE_LSHIFT] == SDL_RELEASED && (GetKeyState(VK_LSHIFT) & 0x8000)) { wParam = VK_LSHIFT; } else if (state[SDL_SCANCODE_RSHIFT] == SDL_RELEASED && (GetKeyState(VK_RSHIFT) & 0x8000)) { wParam = VK_RSHIFT; } else { /* Probably a key repeat */ wParam = 256; } } break; case VK_MENU: if (lParam & EXTENDED_KEYMASK) wParam = VK_RMENU; else wParam = VK_LMENU; break; case VK_RETURN: if (lParam & EXTENDED_KEYMASK) wParam = VK_ENTER; break; } if (wParam < 256) { SDL_SendKeyboardKey(SDL_PRESSED, data->videodata->key_layout[wParam]); } } returnCode = 0; break; case WM_SYSKEYUP: case WM_KEYUP: { wParam = RemapVKEY(wParam, lParam); switch (wParam) { case VK_CONTROL: if (lParam & EXTENDED_KEYMASK) wParam = VK_RCONTROL; else wParam = VK_LCONTROL; break; case VK_SHIFT: /* EXTENDED trick doesn't work here */ { Uint8 *state = SDL_GetKeyboardState(NULL); if (state[SDL_SCANCODE_LSHIFT] == SDL_PRESSED && !(GetKeyState(VK_LSHIFT) & 0x8000)) { wParam = VK_LSHIFT; } else if (state[SDL_SCANCODE_RSHIFT] == SDL_PRESSED && !(GetKeyState(VK_RSHIFT) & 0x8000)) { wParam = VK_RSHIFT; } else { /* Probably a key repeat */ wParam = 256; } } break; case VK_MENU: if (lParam & EXTENDED_KEYMASK) wParam = VK_RMENU; else wParam = VK_LMENU; break; case VK_RETURN: if (lParam & EXTENDED_KEYMASK) wParam = VK_ENTER; break; } /* Windows only reports keyup for print screen */ if (wParam == VK_SNAPSHOT && SDL_GetKeyboardState(NULL)[SDL_SCANCODE_PRINTSCREEN] == SDL_RELEASED) { SDL_SendKeyboardKey(SDL_PRESSED, data->videodata->key_layout[wParam]); } if (wParam < 256) { SDL_SendKeyboardKey(SDL_RELEASED, data->videodata->key_layout[wParam]); } } returnCode = 0; break; case WM_CHAR: { char text[4]; /* Convert to UTF-8 and send it on... */ if (wParam <= 0x7F) { text[0] = (char) wParam; text[1] = '\0'; } else if (wParam <= 0x7FF) { text[0] = 0xC0 | (char) ((wParam >> 6) & 0x1F); text[1] = 0x80 | (char) (wParam & 0x3F); text[2] = '\0'; } else { text[0] = 0xE0 | (char) ((wParam >> 12) & 0x0F); text[1] = 0x80 | (char) ((wParam >> 6) & 0x3F); text[2] = 0x80 | (char) (wParam & 0x3F); text[3] = '\0'; } SDL_SendKeyboardText(text); } returnCode = 0; break; case WM_INPUTLANGCHANGE: { WIN_UpdateKeymap(); } returnCode = 1; break; case WM_GETMINMAXINFO: { MINMAXINFO *info; RECT size; int x, y; int w, h; int style; BOOL menu; /* If we allow resizing, let the resize happen naturally */ if(SDL_IsShapedWindow(data->window)) Win32_ResizeWindowShape(data->window); if (SDL_GetWindowFlags(data->window) & SDL_WINDOW_RESIZABLE) { returnCode = 0; break; } /* Get the current position of our window */ GetWindowRect(hwnd, &size); x = size.left; y = size.top; /* Calculate current size of our window */ SDL_GetWindowSize(data->window, &w, &h); size.top = 0; size.left = 0; size.bottom = h; size.right = w; style = GetWindowLong(hwnd, GWL_STYLE); #ifdef _WIN32_WCE menu = FALSE; #else /* DJM - according to the docs for GetMenu(), the return value is undefined if hwnd is a child window. Aparently it's too difficult for MS to check inside their function, so I have to do it here. */ menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL); #endif AdjustWindowRectEx(&size, style, menu, 0); w = size.right - size.left; h = size.bottom - size.top; /* Fix our size to the current size */ info = (MINMAXINFO *) lParam; info->ptMaxSize.x = w; info->ptMaxSize.y = h; info->ptMaxPosition.x = x; info->ptMaxPosition.y = y; info->ptMinTrackSize.x = w; info->ptMinTrackSize.y = h; info->ptMaxTrackSize.x = w; info->ptMaxTrackSize.y = h; } returnCode = 0; break; case WM_WINDOWPOSCHANGED: { RECT rect; int x, y; int w, h; Uint32 window_flags; if (!GetClientRect(hwnd, &rect) || (rect.right == rect.left && rect.bottom == rect.top)) { break; } ClientToScreen(hwnd, (LPPOINT) & rect); ClientToScreen(hwnd, (LPPOINT) & rect + 1); window_flags = SDL_GetWindowFlags(data->window); if ((window_flags & SDL_WINDOW_INPUT_GRABBED) && (window_flags & SDL_WINDOW_INPUT_FOCUS)) { ClipCursor(&rect); } x = rect.left; y = rect.top; SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_MOVED, x, y); w = rect.right - rect.left; h = rect.bottom - rect.top; SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_RESIZED, w, h); } break; case WM_SETCURSOR: { Uint16 hittest; hittest = LOWORD(lParam); if (hittest == HTCLIENT) { /* FIXME: Implement the cursor API */ static HCURSOR cursor; if (!cursor) { cursor = LoadCursor(NULL, IDC_ARROW); } SetCursor(cursor); returnCode = TRUE; } } break; /* We are about to get palette focus! */ case WM_QUERYNEWPALETTE: { /* WIN_RealizePalette(current_video); returnCode = TRUE; */ } break; /* Another application changed the palette */ case WM_PALETTECHANGED: { /* WIN_PaletteChanged(current_video, (HWND) wParam); */ } break; /* We were occluded, refresh our display */ case WM_PAINT: { RECT rect; if (GetUpdateRect(hwnd, &rect, FALSE)) { ValidateRect(hwnd, &rect); SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0); } } returnCode = 0; break; /* We'll do our own drawing, prevent flicker */ case WM_ERASEBKGND: { } return (1); case WM_SYSCOMMAND: { /* Don't start the screensaver or blank the monitor in fullscreen apps */ if ((wParam & 0xFFF0) == SC_SCREENSAVE || (wParam & 0xFFF0) == SC_MONITORPOWER) { if (SDL_GetVideoDevice()->suspend_screensaver) { return (0); } } } break; case WM_CLOSE: { SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_CLOSE, 0, 0); } returnCode = 0; break; case WM_TOUCH: { UINT i, num_inputs = LOWORD(wParam); PTOUCHINPUT inputs = SDL_stack_alloc(TOUCHINPUT, num_inputs); if (data->videodata->GetTouchInputInfo((HTOUCHINPUT)lParam, num_inputs, inputs, sizeof(TOUCHINPUT))) { RECT rect; float x, y; if (!GetClientRect(hwnd, &rect) || (rect.right == rect.left && rect.bottom == rect.top)) { break; } ClientToScreen(hwnd, (LPPOINT) & rect); ClientToScreen(hwnd, (LPPOINT) & rect + 1); rect.top *= 100; rect.left *= 100; rect.bottom *= 100; rect.right *= 100; for (i = 0; i < num_inputs; ++i) { PTOUCHINPUT input = &inputs[i]; SDL_TouchID touchId = (SDL_TouchID)input->hSource; if (!SDL_GetTouch(touchId)) { SDL_Touch touch; touch.id = touchId; touch.x_min = 0; touch.x_max = 1; touch.native_xres = touch.x_max - touch.x_min; touch.y_min = 0; touch.y_max = 1; touch.native_yres = touch.y_max - touch.y_min; touch.pressure_min = 0; touch.pressure_max = 1; touch.native_pressureres = touch.pressure_max - touch.pressure_min; if (SDL_AddTouch(&touch, "") < 0) { continue; } } // Get the normalized coordinates for the window x = (float)(input->x - rect.left)/(rect.right - rect.left); y = (float)(input->y - rect.top)/(rect.bottom - rect.top); if (input->dwFlags & TOUCHEVENTF_DOWN) { SDL_SendFingerDown(touchId, input->dwID, SDL_TRUE, x, y, 1); } if (input->dwFlags & TOUCHEVENTF_MOVE) { SDL_SendTouchMotion(touchId, input->dwID, SDL_FALSE, x, y, 1); } if (input->dwFlags & TOUCHEVENTF_UP) { SDL_SendFingerDown(touchId, input->dwID, SDL_FALSE, x, y, 1); } } } SDL_stack_free(inputs); data->videodata->CloseTouchInputHandle((HTOUCHINPUT)lParam); return 0; } break; } /* If there's a window proc, assume it's going to handle messages */ if (data->wndproc) { return CallWindowProc(data->wndproc, hwnd, msg, wParam, lParam); } else if (returnCode >= 0) { return returnCode; } else { return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam); } } void WIN_PumpEvents(_THIS) { MSG msg; while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } } static int app_registered = 0; LPTSTR SDL_Appname = NULL; Uint32 SDL_Appstyle = 0; HINSTANCE SDL_Instance = NULL; /* Register the class for this application */ int SDL_RegisterApp(char *name, Uint32 style, void *hInst) { WNDCLASS class; /* Only do this once... */ if (app_registered) { ++app_registered; return (0); } if (!name && !SDL_Appname) { name = "SDL_app"; SDL_Appstyle = (CS_BYTEALIGNCLIENT | CS_OWNDC); SDL_Instance = hInst ? hInst : GetModuleHandle(NULL); } if (name) { SDL_Appname = WIN_UTF8ToString(name); SDL_Appstyle = style; SDL_Instance = hInst ? hInst : GetModuleHandle(NULL); } /* Register the application class */ class.hCursor = NULL; class.hIcon = LoadImage(SDL_Instance, SDL_Appname, IMAGE_ICON, 0, 0, LR_DEFAULTCOLOR); class.lpszMenuName = NULL; class.lpszClassName = SDL_Appname; class.hbrBackground = NULL; class.hInstance = SDL_Instance; class.style = SDL_Appstyle; class.lpfnWndProc = WIN_WindowProc; class.cbWndExtra = 0; class.cbClsExtra = 0; if (!RegisterClass(&class)) { SDL_SetError("Couldn't register application class"); return (-1); } app_registered = 1; return (0); } /* Unregisters the windowclass registered in SDL_RegisterApp above. */ void SDL_UnregisterApp() { WNDCLASS class; /* SDL_RegisterApp might not have been called before */ if (!app_registered) { return; } --app_registered; if (app_registered == 0) { /* Check for any registered window classes. */ if (GetClassInfo(SDL_Instance, SDL_Appname, &class)) { UnregisterClass(SDL_Appname, SDL_Instance); } SDL_free(SDL_Appname); SDL_Appname = NULL; } } /* vi: set ts=4 sw=4 expandtab: */