Mercurial > sdl-ios-xcode
view Makefile.minimal @ 1541:157001382dfd
Quartz implementation for SDL_DisplayYUVOverlay() was returning non-zero on
error, instead of zero, contrary to documentation.
Fixes Bugzilla #165.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 15 Mar 2006 05:52:31 +0000 |
parents | 38c1eb6b0083 |
children | 64710b9f3eeb |
line wrap: on
line source
# Makefile to build the SDL library INCLUDE = -I./include CFLAGS = -g -O2 $(INCLUDE) AR = ar RANLIB = ranlib TARGET = libSDL.a SOURCES = \ src/*.c \ src/audio/*.c \ src/cdrom/*.c \ src/cpuinfo/*.c \ src/events/*.c \ src/file/*.c \ src/joystick/*.c \ src/stdlib/*.c \ src/thread/*.c \ src/timer/*.c \ src/video/*.c \ src/audio/dummy/*.c \ src/video/dummy/*.c \ src/joystick/dummy/*.c \ src/cdrom/dummy/*.c \ src/thread/generic/*.c \ src/timer/dummy/*.c \ src/loadso/dummy/*.c \ OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g') all: $(TARGET) $(TARGET): $(OBJECTS) $(AR) crv $@ $^ $(RANLIB) $@ clean: rm -f $(TARGET) $(OBJECTS)