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Quartz implementation for SDL_DisplayYUVOverlay() was returning non-zero on error, instead of zero, contrary to documentation. Fixes Bugzilla #165.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 15 Mar 2006 05:52:31 +0000
parents 93c48ff6d41f
children b70cce8d7f62
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aclocal.m4
autom4te*
config.cache
config.log
config.status
configure
libtool
Makefile
sdl-config
SDL.spec
SDL.qpg
build
build-deps
.DS_Store