view src/video/ps3/SDL_ps3yuv_c.h @ 4388:1524d3237820 SDL-1.2

Fixed bug #896 John Popplewell 2009-12-08 23:05:50 PST Originally reported by AKFoerster on the mailing list. Error decoding UTF8 Russian text to UTF-16LE on Windows, but specifically on platforms without iconv support (the default on Windows). Valid UTF8 characters are flagged as being overlong and then substituted by the UNKNOWN_UNICODE character. After studying the testiconv.c example program, reading the RFCs and putting some printf statements in SDL_iconv.c the problem is in a test for 'Maximum overlong sequences', specifically 4.2.1, which is carried out by the following code: } else if ( p[0] >= 0xC0 ) { if ( (p[0] & 0xE0) != 0xC0 ) { /* Skip illegal sequences return SDL_ICONV_EILSEQ; */ ch = UNKNOWN_UNICODE; } else { if ( (p[0] & 0xCE) == 0xC0 ) { <<<<<<<< here overlong = SDL_TRUE; } ch = (Uint32)(p[0] & 0x1F); left = 1; } } else { Here is the 2-byte encoding of a character in range 00000080 - 000007FF 110xxxxx 10xxxxxx The line in question is supposed to be checking for an overlong sequence which would be less than 11000001 10111111 which should be represented as a single byte. BUT, the mask value (0xCE) is wrong, it isn't checking the top-most bit: 11000001 value 11001110 mask (incorrect) ^ and should be (0xDE): 11000001 value 11011110 mask (correct) making the above code: } else if ( p[0] >= 0xC0 ) { if ( (p[0] & 0xE0) != 0xC0 ) { /* Skip illegal sequences return SDL_ICONV_EILSEQ; */ ch = UNKNOWN_UNICODE; } else { if ( (p[0] & 0xDE) == 0xC0 ) { <<<<<<<< here overlong = SDL_TRUE; } ch = (Uint32)(p[0] & 0x1F); left = 1; } } else { I can supply a test program and/or a patch if required, best regards, John Popplewell
author Sam Lantinga <slouken@libsdl.org>
date Fri, 11 Dec 2009 08:00:57 +0000
parents 3b8ac3d311a2
children
line wrap: on
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/*
 * SDL - Simple DirectMedia Layer
 * CELL BE Support for PS3 Framebuffer
 * Copyright (C) 2008, 2009 International Business Machines Corporation
 *
 * This library is free software; you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License as published
 * by the Free Software Foundation; either version 2.1 of the License, or
 * (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
 * USA
 *
 *  Martin Lowinski  <lowinski [at] de [dot] ibm [ibm] com>
 *  Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com>
 *  SPE code based on research by:
 *  Rene Becker
 *  Thimo Emmerich
 */

#include "SDL_config.h"

#ifndef _SDL_ps3yuv_h
#define _SDL_ps3yuv_h

/* This is the PS3 implementation of YUV video overlays */

#include "SDL_video.h"

extern SDL_Overlay *PS3_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display);
extern int PS3_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst);
extern int PS3_LockYUVOverlay(_THIS, SDL_Overlay *overlay);
extern void PS3_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay);
extern void PS3_FreeYUVOverlay(_THIS, SDL_Overlay *overlay);

#endif /* _SDL_ps3yuv_h */