view src/video/photon/SDL_ph_image_c.h @ 4388:1524d3237820 SDL-1.2

Fixed bug #896 John Popplewell 2009-12-08 23:05:50 PST Originally reported by AKFoerster on the mailing list. Error decoding UTF8 Russian text to UTF-16LE on Windows, but specifically on platforms without iconv support (the default on Windows). Valid UTF8 characters are flagged as being overlong and then substituted by the UNKNOWN_UNICODE character. After studying the testiconv.c example program, reading the RFCs and putting some printf statements in SDL_iconv.c the problem is in a test for 'Maximum overlong sequences', specifically 4.2.1, which is carried out by the following code: } else if ( p[0] >= 0xC0 ) { if ( (p[0] & 0xE0) != 0xC0 ) { /* Skip illegal sequences return SDL_ICONV_EILSEQ; */ ch = UNKNOWN_UNICODE; } else { if ( (p[0] & 0xCE) == 0xC0 ) { <<<<<<<< here overlong = SDL_TRUE; } ch = (Uint32)(p[0] & 0x1F); left = 1; } } else { Here is the 2-byte encoding of a character in range 00000080 - 000007FF 110xxxxx 10xxxxxx The line in question is supposed to be checking for an overlong sequence which would be less than 11000001 10111111 which should be represented as a single byte. BUT, the mask value (0xCE) is wrong, it isn't checking the top-most bit: 11000001 value 11001110 mask (incorrect) ^ and should be (0xDE): 11000001 value 11011110 mask (correct) making the above code: } else if ( p[0] >= 0xC0 ) { if ( (p[0] & 0xE0) != 0xC0 ) { /* Skip illegal sequences return SDL_ICONV_EILSEQ; */ ch = UNKNOWN_UNICODE; } else { if ( (p[0] & 0xDE) == 0xC0 ) { <<<<<<<< here overlong = SDL_TRUE; } ch = (Uint32)(p[0] & 0x1F); left = 1; } } else { I can supply a test program and/or a patch if required, best regards, John Popplewell
author Sam Lantinga <slouken@libsdl.org>
date Fri, 11 Dec 2009 08:00:57 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef __SDL_PH_IMAGE_H__
#define __SDL_PH_IMAGE_H__

#include "../../events/SDL_events_c.h"
#include "SDL_ph_video.h"

struct private_hwdata
{
   PdOffscreenContext_t* offscreenctx;
   PdOSCCreateLockParams_t crlockparam;
   PdOSCLockParams_t lockparam;
   Uint32 colorkey;
};

extern int ph_SetupImage(_THIS, SDL_Surface* screen);
extern void ph_DestroyImage(_THIS, SDL_Surface* screen);
extern int ph_SetupUpdateFunction(_THIS, SDL_Surface* screen, Uint32 flags);

extern int ph_AllocHWSurface(_THIS, SDL_Surface* surface);
extern void ph_FreeHWSurface(_THIS, SDL_Surface* surface);
extern int ph_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst);
extern int ph_FillHWRect(_THIS, SDL_Surface* surface, SDL_Rect* rect, Uint32 color);
extern int ph_LockHWSurface(_THIS, SDL_Surface* surface);
extern void ph_UnlockHWSurface(_THIS, SDL_Surface* surface);
extern int ph_FlipHWSurface(_THIS, SDL_Surface* surface);
extern int ph_SetHWColorKey(_THIS, SDL_Surface* surface, Uint32 key);
extern int ph_SetHWAlpha(_THIS, SDL_Surface* surface, Uint8 alpha);
extern int ph_HWAccelBlit(SDL_Surface* src, SDL_Rect *srcrect, SDL_Surface* dst, SDL_Rect* dstrect);
extern int ph_UpdateHWInfo(_THIS);

extern void ph_NormalUpdate(_THIS, int numrects, SDL_Rect* rects);
extern void ph_OCUpdate(_THIS, int numrects, SDL_Rect* rects);
extern void ph_OCDCUpdate(_THIS, int numrects, SDL_Rect* rects);
extern void ph_OpenGLUpdate(_THIS, int numrects, SDL_Rect* rects);

#endif /* __SDL_PH_IMAGE_H__ */