view test/threadwin.c @ 4324:1496aa09e41e SDL-1.2

Steven Noonan to sdl While trying to build the SDLMain.m included with SDL 1.2.14, with #define SDL_USE_NIB_FILE 1: /Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m: In function '-[SDLMain fixMenu:withAppName:]': /Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:122: warning: 'sizeToFit' is deprecated (declared at /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSMenu.h:281) /Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m: In function 'main': /Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:376: warning: 'poseAsClass:' is deprecated (declared at /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:127) /Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:376: error: 'poseAsClass:' is unavailable (declared at /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:127) /Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:377: warning: passing argument 2 of 'NSApplicationMain' from incompatible pointer type Eric Wing to Sam I don't have time today to look at this in detail, but the problem is definitely the poseAsClass: method. This was deprecated in Obj-C 2.0 and not retained in 64-bit. I've never used this method and it has always been limited to esoteric uses. I think this is why Apple wanted to dump it (among complicating some other things they do). I have read about others getting bit by this when migrating. Long story short, there really isn't a migration path for this method. The question that then must be asked is why are we using it (what does it accomplish), and then figure out the 'proper' way of accomplishing that. Glancing at SDLMain.m, it's not obvious to me why it is there or what it is really accomplishing. My only speculation is that NSApplicationMain hardcodes something to look for NSApplication and a subclass (SDLApplication) fails for some reason (assuming that the original coder did this for good reason). Three thoughts come to mind. 1) The Info.plist has properties to control things related to the startup class and nib. NSPrincipalClass, NSMainNibFile Maybe principle class needs to be SDLApplication and we can delete the poseAs 2) I was told that 10.6 introduced new APIs to make programatic NIB wrangling and avoidance easier. Unfortunately, I don't know the specifics. 3) Instead of subclassing NSApplication in SDLMain.m, maybe we can just add a category. It looks like the following is the only thing that is done (quick glance): @interface SDLApplication : NSApplication @end @implementation SDLApplication /* Invoked from the Quit menu item */ - (void)terminate:(id)sender { /* Post a SDL_QUIT event */ SDL_Event event; event.type = SDL_QUIT; SDL_PushEvent(&event); } @end So instead, we change this to: (warning written in mail and untested) @interface NSApplication (SDLApplication) - (void) terminate:(id)sender; @end @implementation NSApplication (SDLApplication) /* Invoked from the Quit menu item */ - (void)terminate:(id)sender { /* Post a SDL_QUIT event */ SDL_Event event; event.type = SDL_QUIT; SDL_PushEvent(&event); } @end Then everywhere SDLApplication is used, we change it to NSApplication (and remove the poseAsClass line). Perhaps you could ask the bug reporter to try this solution (#3). And if that fails, maybe try #1. -Eric Steven Noonan to Sam The suggested change (diff below) seems to work fine. - Steven
author Sam Lantinga <slouken@libsdl.org>
date Mon, 12 Oct 2009 21:07:12 +0000
parents 3868bebb9f5b
children
line wrap: on
line source


/* Test out the multi-threaded event handling functions */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>

#include "SDL.h"
#include "SDL_thread.h"

/* Are we done yet? */
static int done = 0;

/* Is the cursor visible? */
static int visible = 1;

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void quit(int rc)
{
	SDL_Quit();
	exit(rc);
}

SDL_Surface *LoadIconSurface(char *file, Uint8 **maskp)
{
	SDL_Surface *icon;
	Uint8       *pixels;
	Uint8       *mask;
	int          mlen, i;

	*maskp = NULL;

	/* Load the icon surface */
	icon = SDL_LoadBMP(file);
	if ( icon == NULL ) {
		fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
		return(NULL);
	}

	/* Check width and height */
	if ( (icon->w%8) != 0 ) {
		fprintf(stderr, "Icon width must be a multiple of 8!\n");
		SDL_FreeSurface(icon);
		return(NULL);
	}
	if ( icon->format->palette == NULL ) {
		fprintf(stderr, "Icon must have a palette!\n");
		SDL_FreeSurface(icon);
		return(NULL);
	}

	/* Set the colorkey */
	SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *)icon->pixels));

	/* Create the mask */
	pixels = (Uint8 *)icon->pixels;
	printf("Transparent pixel: (%d,%d,%d)\n",
				icon->format->palette->colors[*pixels].r,
				icon->format->palette->colors[*pixels].g,
				icon->format->palette->colors[*pixels].b);
	mlen = icon->w*icon->h;
	mask = (Uint8 *)malloc(mlen/8);
	if ( mask == NULL ) {
		fprintf(stderr, "Out of memory!\n");
		SDL_FreeSurface(icon);
		return(NULL);
	}
	memset(mask, 0, mlen/8);
	for ( i=0; i<mlen; ) {
		if ( pixels[i] != *pixels )
			mask[i/8] |= 0x01;
		++i;
		if ( (i%8) != 0 )
			mask[i/8] <<= 1;
	}
	*maskp = mask;
	return(icon);
}

int SDLCALL FilterEvents(const SDL_Event *event)
{
	static int reallyquit = 0;

	switch (event->type) {

		case SDL_ACTIVEEVENT:
			/* See what happened */
			printf("App %s ",
				event->active.gain ? "gained" : "lost");
			if ( event->active.state & SDL_APPACTIVE )
				printf("active ");
			if ( event->active.state & SDL_APPMOUSEFOCUS )
				printf("mouse ");
			if ( event->active.state & SDL_APPINPUTFOCUS )
				printf("input ");
			printf("focus\n");

			/* See if we are iconified or restored */
			if ( event->active.state & SDL_APPACTIVE ) {
				printf("App has been %s\n",
					event->active.gain ?
						 "restored" : "iconified");
			}
			return(0);

		/* This is important!  Queue it if we want to quit. */
		case SDL_QUIT:
			if ( ! reallyquit ) {
				reallyquit = 1;
				printf("Quit requested\n");
				return(0);
			}
			printf("Quit demanded\n");
			return(1);

		/* Mouse and keyboard events go to threads */
		case SDL_MOUSEMOTION:
		case SDL_MOUSEBUTTONDOWN:
		case SDL_MOUSEBUTTONUP:
		case SDL_KEYDOWN:
		case SDL_KEYUP:
			return(1);

		/* Drop all other events */
		default:
			return(0);
	}
}

int SDLCALL HandleMouse(void *unused)
{
	SDL_Event events[10];
	int i, found;
	Uint32 mask;

	/* Handle mouse events here */
	mask = (SDL_MOUSEMOTIONMASK|SDL_MOUSEBUTTONDOWNMASK|SDL_MOUSEBUTTONUPMASK);
	while ( ! done ) {
		found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask);
		for ( i=0; i<found; ++i ) {
			switch(events[i].type) {
				/* We want to toggle visibility on buttonpress */
				case SDL_MOUSEBUTTONDOWN:
				case SDL_MOUSEBUTTONUP:
					if ( events[i].button.state == SDL_PRESSED ) {
						visible = !visible;
						SDL_ShowCursor(visible);
					}
					printf("Mouse button %d has been %s\n",
						events[i].button.button,
						(events[i].button.state == SDL_PRESSED) ?
						"pressed" : "released");
					break;
				/* Show relative mouse motion */
				case SDL_MOUSEMOTION:
					printf("Mouse relative motion: {%d,%d}\n",
							events[i].motion.xrel, events[i].motion.yrel);
					break;
			}
		}
		/* Give up some CPU to allow events to arrive */
		SDL_Delay(20);
	}
	return(0);
}

int SDLCALL HandleKeyboard(void *unused)
{
	SDL_Event events[10];
	int i, found;
	Uint32 mask;

	/* Handle mouse events here */
	mask = (SDL_KEYDOWNMASK|SDL_KEYUPMASK);
	while ( ! done ) {
		found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask);
		for ( i=0; i<found; ++i ) {
			switch(events[i].type) {
			    /* We want to toggle visibility on buttonpress */
			    case SDL_KEYDOWN:
			    case SDL_KEYUP:
			    	printf("Key '%c' (keysym==%d) has been %s\n",
						events[i].key.keysym.unicode,
						(int) events[i].key.keysym.sym,
					(events[i].key.state == SDL_PRESSED) ?
						"pressed" : "released");

			    	/* Allow hitting <ESC> to quit the app */
			    	if ( events[i].key.keysym.sym == SDLK_ESCAPE ) {
			    		done = 1;
			    	}

					/* skip events now that aren't KEYUPs... */
					if (events[i].key.state == SDL_PRESSED)
						break;

			    	if ( events[i].key.keysym.sym == SDLK_f ) {
						int rc = 0;
						printf("attempting to toggle fullscreen...\n");
						rc = SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
                        printf("SDL_WM_ToggleFullScreen returned %d.\n", rc);
			    	}

			    	if ( events[i].key.keysym.sym == SDLK_g ) {
						SDL_GrabMode m;
						m = SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ?
								SDL_GRAB_OFF : SDL_GRAB_ON;
						printf("attempting to toggle input grab to %s...\n",
                                m == SDL_GRAB_ON ? "ON" : "OFF");
                        SDL_WM_GrabInput(m);
						printf("attempt finished.\n");
			    	}

			    	break;
			}
		}
		/* Give up some CPU to allow events to arrive */
		SDL_Delay(20);
	}
	return(0);
}

int main(int argc, char *argv[])
{
	SDL_Surface *screen;
	SDL_Surface *icon;
	Uint8 *icon_mask;
	int i, parsed;
	Uint8 *buffer;
	SDL_Color palette[256];
	Uint32 init_flags;
	Uint8  video_bpp;
	Uint32 video_flags;
	SDL_Thread *mouse_thread;
	SDL_Thread *keybd_thread;

	/* Set the options, based on command line arguments */
	init_flags = SDL_INIT_VIDEO;
	video_bpp = 8;
	video_flags = SDL_SWSURFACE;
	parsed = 1;
	while ( parsed ) {
		/* If the threaded option is enabled, and the SDL library hasn't
		   been compiled with threaded events enabled, then the mouse and
		   keyboard won't respond.
		 */
		if ( (argc >= 2) && (strcmp(argv[1], "-threaded") == 0) ) {
			init_flags |= SDL_INIT_EVENTTHREAD;
			argc -= 1;
			argv += 1;
			printf("Running with threaded events\n");
		} else
		if ( (argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0) ) {
			video_flags |= SDL_FULLSCREEN;
			argc -= 1;
			argv += 1;
		} else
		if ( (argc >= 3) && (strcmp(argv[1], "-bpp") == 0) ) {
			video_bpp = atoi(argv[2]);
			argc -= 2;
			argv += 2;
		} else {
			parsed = 0;
		}
	}

	/* Initialize SDL with the requested flags */
	if ( SDL_Init(init_flags) < 0 ) {
		fprintf(stderr,
			"Couldn't initialize SDL: %s\n", SDL_GetError());
		return(1);
	}

	/* Set the icon -- this must be done before the first mode set */
	icon = LoadIconSurface("icon.bmp", &icon_mask);
	if ( icon != NULL ) {
		SDL_WM_SetIcon(icon, icon_mask);
	}
	if ( icon_mask != NULL )
		free(icon_mask);

	/* Initialize the display */
	screen = SDL_SetVideoMode(640, 480, video_bpp, video_flags);
	if (  screen == NULL ) {
		fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
						video_bpp, SDL_GetError());
		quit(1);
	}
	printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ?
						"fullscreen" : "windowed");

	/* Enable printable characters */
	SDL_EnableUNICODE(1);

	/* Set an event filter that discards everything but QUIT */
	SDL_SetEventFilter(FilterEvents);

	/* Create the event handling threads */
	mouse_thread = SDL_CreateThread(HandleMouse, NULL);
	keybd_thread = SDL_CreateThread(HandleKeyboard, NULL);

	/* Set the surface pixels and refresh! */
	for ( i=0; i<256; ++i ) {
		palette[i].r = 255-i;
		palette[i].g = 255-i;
		palette[i].b = 255-i;
	}
	SDL_SetColors(screen, palette, 0, 256);
	if ( SDL_LockSurface(screen) < 0 ) {
		fprintf(stderr, "Couldn't lock display surface: %s\n",
							SDL_GetError());
		quit(2);
	}
	buffer = (Uint8 *)screen->pixels;
	for ( i=0; i<screen->h; ++i ) {
		memset(buffer,(i*255)/screen->h,
				screen->w*screen->format->BytesPerPixel);
		buffer += screen->pitch;
	}
	SDL_UnlockSurface(screen);
	SDL_UpdateRect(screen, 0, 0, 0, 0);

	/* Loop, waiting for QUIT */
	while ( ! done ) {
		if ( ! (init_flags & SDL_INIT_EVENTTHREAD) ) {
			SDL_PumpEvents(); /* Needed when event thread is off */
		}
		if ( SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_QUITMASK) ) {
			done = 1;
		}
		/* Give up some CPU so the events can accumulate */
		SDL_Delay(20);
	}
	SDL_WaitThread(mouse_thread, NULL);
	SDL_WaitThread(keybd_thread, NULL);
	SDL_Quit();
	return(0);
}