view docs/man3/SDL_SetVideoMode.3 @ 4324:1496aa09e41e SDL-1.2

Steven Noonan to sdl While trying to build the SDLMain.m included with SDL 1.2.14, with #define SDL_USE_NIB_FILE 1: /Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m: In function '-[SDLMain fixMenu:withAppName:]': /Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:122: warning: 'sizeToFit' is deprecated (declared at /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSMenu.h:281) /Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m: In function 'main': /Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:376: warning: 'poseAsClass:' is deprecated (declared at /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:127) /Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:376: error: 'poseAsClass:' is unavailable (declared at /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:127) /Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:377: warning: passing argument 2 of 'NSApplicationMain' from incompatible pointer type Eric Wing to Sam I don't have time today to look at this in detail, but the problem is definitely the poseAsClass: method. This was deprecated in Obj-C 2.0 and not retained in 64-bit. I've never used this method and it has always been limited to esoteric uses. I think this is why Apple wanted to dump it (among complicating some other things they do). I have read about others getting bit by this when migrating. Long story short, there really isn't a migration path for this method. The question that then must be asked is why are we using it (what does it accomplish), and then figure out the 'proper' way of accomplishing that. Glancing at SDLMain.m, it's not obvious to me why it is there or what it is really accomplishing. My only speculation is that NSApplicationMain hardcodes something to look for NSApplication and a subclass (SDLApplication) fails for some reason (assuming that the original coder did this for good reason). Three thoughts come to mind. 1) The Info.plist has properties to control things related to the startup class and nib. NSPrincipalClass, NSMainNibFile Maybe principle class needs to be SDLApplication and we can delete the poseAs 2) I was told that 10.6 introduced new APIs to make programatic NIB wrangling and avoidance easier. Unfortunately, I don't know the specifics. 3) Instead of subclassing NSApplication in SDLMain.m, maybe we can just add a category. It looks like the following is the only thing that is done (quick glance): @interface SDLApplication : NSApplication @end @implementation SDLApplication /* Invoked from the Quit menu item */ - (void)terminate:(id)sender { /* Post a SDL_QUIT event */ SDL_Event event; event.type = SDL_QUIT; SDL_PushEvent(&event); } @end So instead, we change this to: (warning written in mail and untested) @interface NSApplication (SDLApplication) - (void) terminate:(id)sender; @end @implementation NSApplication (SDLApplication) /* Invoked from the Quit menu item */ - (void)terminate:(id)sender { /* Post a SDL_QUIT event */ SDL_Event event; event.type = SDL_QUIT; SDL_PushEvent(&event); } @end Then everywhere SDLApplication is used, we change it to NSApplication (and remove the poseAsClass line). Perhaps you could ask the bug reporter to try this solution (#3). And if that fails, maybe try #1. -Eric Steven Noonan to Sam The suggested change (diff below) seems to work fine. - Steven
author Sam Lantinga <slouken@libsdl.org>
date Mon, 12 Oct 2009 21:07:12 +0000
parents 1238da4a7112
children
line wrap: on
line source

.TH "SDL_SetVideoMode" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_SetVideoMode \- Set up a video mode with the specified width, height and bits-per-pixel\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_Surface *\fBSDL_SetVideoMode\fP\fR(\fBint width, int height, int bpp, Uint32 flags\fR);
.SH "DESCRIPTION"
.PP
Set up a video mode with the specified width, height and bits-per-pixel\&.
.PP
If \fBbpp\fR is 0, it is treated as the current display bits per pixel\&.
.PP
The \fBflags\fR parameter is the same as the \fBflags\fR field of the \fI\fBSDL_Surface\fR\fR structure\&. OR\&'d combinations of the following values are valid\&.
.TP 20
\fBSDL_SWSURFACE\fP
Create the video surface in system memory
.TP 20
\fBSDL_HWSURFACE\fP
Create the video surface in video memory
.TP 20
\fBSDL_ASYNCBLIT\fP
Enables the use of asynchronous updates of the display surface\&. This will usually slow down blitting on single CPU machines, but may provide a speed increase on SMP systems\&.
.TP 20
\fBSDL_ANYFORMAT\fP
Normally, if a video surface of the requested bits-per-pixel (\fBbpp\fR) is not available, SDL will emulate one with a shadow surface\&. Passing \fBSDL_ANYFORMAT\fP prevents this and causes SDL to use the video surface, regardless of its pixel depth\&.
.TP 20
\fBSDL_HWPALETTE\fP
Give SDL exclusive palette access\&. Without this flag you may not always get the the colors you request with \fI\fBSDL_SetColors\fP\fR or \fI\fBSDL_SetPalette\fP\fR\&.
.TP 20
\fBSDL_DOUBLEBUF\fP
Enable hardware double buffering; only valid with SDL_HWSURFACE\&. Calling \fI\fBSDL_Flip\fP\fR will flip the buffers and update the screen\&. All drawing will take place on the surface that is not displayed at the moment\&. If double buffering could not be enabled then \fBSDL_Flip\fP will just perform a \fI\fBSDL_UpdateRect\fP\fR on the entire screen\&.
.TP 20
\fBSDL_FULLSCREEN\fP
SDL will attempt to use a fullscreen mode\&. If a hardware resolution change is not possible (for whatever reason), the next higher resolution will be used and the display window centered on a black background\&.
.TP 20
\fBSDL_OPENGL\fP
Create an OpenGL rendering context\&. You should have previously set OpenGL video attributes with \fI\fBSDL_GL_SetAttribute\fP\fR\&.
.TP 20
\fBSDL_OPENGLBLIT\fP
Create an OpenGL rendering context, like above, but allow normal blitting operations\&. The screen (2D) surface may have an alpha channel, and \fI\fBSDL_UpdateRects\fP\fR must be used for updating changes to the screen surface\&.
.TP 20
\fBSDL_RESIZABLE\fP
Create a resizable window\&. When the window is resized by the user a \fI\fBSDL_VIDEORESIZE\fP\fR event is generated and \fBSDL_SetVideoMode\fP can be called again with the new size\&.
.TP 20
\fBSDL_NOFRAME\fP
If possible, \fBSDL_NOFRAME\fP causes SDL to create a window with no title bar or frame decoration\&. Fullscreen modes automatically have this flag set\&.
.PP
.RS
\fBNote:  
.PP
Whatever \fBflags\fR \fBSDL_SetVideoMode\fP could satisfy are set in the \fBflags\fR member of the returned surface\&.
.RE
.PP
.RS
\fBNote:  
.PP
The \fBbpp\fR parameter is the number of bits per pixel, so a \fBbpp\fR of 24 uses the packed representation of 3 bytes/pixel\&. For the more common 4 bytes/pixel mode, use a \fBbpp\fR of 32\&. Somewhat oddly, both 15 and 16 will request a 2 bytes/pixel mode, but different pixel formats\&.
.RE
.SH "RETURN VALUE"
.PP
The framebuffer surface, or \fBNULL\fR if it fails\&. The surface returned is freed by SDL_Quit() and should nt be freed by the caller\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Flip\fP\fR, \fI\fBSDL_Surface\fR\fR
.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01