Mercurial > sdl-ios-xcode
view docs/html/guideaudioexamples.html @ 4324:1496aa09e41e SDL-1.2
Steven Noonan to sdl
While trying to build the SDLMain.m included with SDL 1.2.14, with
#define SDL_USE_NIB_FILE 1:
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:
In function '-[SDLMain fixMenu:withAppName:]':
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:122:
warning: 'sizeToFit' is deprecated (declared at
/Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSMenu.h:281)
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:
In function 'main':
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:376:
warning: 'poseAsClass:' is deprecated (declared at
/Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:127)
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:376:
error: 'poseAsClass:' is unavailable (declared at
/Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:127)
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:377:
warning: passing argument 2 of 'NSApplicationMain' from incompatible
pointer type
Eric Wing to Sam
I don't have time today to look at this in detail, but the problem is definitely the poseAsClass: method.
This was deprecated in Obj-C 2.0 and not retained in 64-bit.
I've never used this method and it has always been limited to esoteric uses. I think this is why Apple wanted to dump it (among complicating some other things they do). I have read about others getting bit by this when migrating. Long story short, there really isn't a migration path for this method. The question that then must be asked is why are we using it (what does it accomplish), and then figure out the 'proper' way of accomplishing that.
Glancing at SDLMain.m, it's not obvious to me why it is there or what it is really accomplishing. My only speculation is that NSApplicationMain hardcodes something to look for NSApplication and a subclass (SDLApplication) fails for some reason (assuming that the original coder did this for good reason).
Three thoughts come to mind.
1) The Info.plist has properties to control things related to the startup class and nib.
NSPrincipalClass, NSMainNibFile
Maybe principle class needs to be SDLApplication and we can delete the poseAs
2) I was told that 10.6 introduced new APIs to make programatic NIB wrangling and avoidance easier. Unfortunately, I don't know the specifics.
3) Instead of subclassing NSApplication in SDLMain.m, maybe we can just add a category. It looks like the following is the only thing that is done (quick glance):
@interface SDLApplication : NSApplication
@end
@implementation SDLApplication
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
/* Post a SDL_QUIT event */
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
@end
So instead, we change this to: (warning written in mail and untested)
@interface NSApplication (SDLApplication)
- (void) terminate:(id)sender;
@end
@implementation NSApplication (SDLApplication)
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
/* Post a SDL_QUIT event */
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
@end
Then everywhere SDLApplication is used, we change it to NSApplication (and remove the poseAsClass line).
Perhaps you could ask the bug reporter to try this solution (#3).
And if that fails, maybe try #1.
-Eric
Steven Noonan to Sam
The suggested change (diff below) seems to work fine.
- Steven
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 12 Oct 2009 21:07:12 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >Audio Examples</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Examples" HREF="guideexamples.html"><LINK REL="PREVIOUS" TITLE="Event Examples" HREF="guideeventexamples.html"><LINK REL="NEXT" TITLE="CDROM Examples" HREF="guidecdromexamples.html"></HEAD ><BODY CLASS="SECT1" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="guideeventexamples.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >Chapter 4. Examples</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="guidecdromexamples.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="GUIDEAUDIOEXAMPLES" ></A >Audio Examples</H1 ><P ></P ><DIV CLASS="SECT2" ><H2 CLASS="SECT2" ><A NAME="AEN382" ></A >Opening the audio device</H2 ><P ><PRE CLASS="PROGRAMLISTING" > SDL_AudioSpec wanted; extern void fill_audio(void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted.format = AUDIO_S16; wanted.channels = 2; /* 1 = mono, 2 = stereo */ wanted.samples = 1024; /* Good low-latency value for callback */ wanted.callback = fill_audio; wanted.userdata = NULL; /* Open the audio device, forcing the desired format */ if ( SDL_OpenAudio(&wanted, NULL) < 0 ) { fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); return(-1); } return(0);</PRE ></P ></DIV ><DIV CLASS="SECT2" ><H2 CLASS="SECT2" ><A NAME="AEN386" ></A >Playing audio</H2 ><P ><PRE CLASS="PROGRAMLISTING" > static Uint8 *audio_chunk; static Uint32 audio_len; static Uint8 *audio_pos; /* The audio function callback takes the following parameters: stream: A pointer to the audio buffer to be filled len: The length (in bytes) of the audio buffer */ void fill_audio(void *udata, Uint8 *stream, int len) { /* Only play if we have data left */ if ( audio_len == 0 ) return; /* Mix as much data as possible */ len = ( len > audio_len ? audio_len : len ); SDL_MixAudio(stream, audio_pos, len, SDL_MIX_MAXVOLUME); audio_pos += len; audio_len -= len; } /* Load the audio data ... */ ;;;;; audio_pos = audio_chunk; /* Let the callback function play the audio chunk */ SDL_PauseAudio(0); /* Do some processing */ ;;;;; /* Wait for sound to complete */ while ( audio_len > 0 ) { SDL_Delay(100); /* Sleep 1/10 second */ } SDL_CloseAudio();</PRE ></P ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="guideeventexamples.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="guidecdromexamples.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >Event Examples</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="guideexamples.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >CDROM Examples</TD ></TR ></TABLE ></DIV ></BODY ></HTML >