Mercurial > sdl-ios-xcode
view README.Watcom @ 4324:1496aa09e41e SDL-1.2
Steven Noonan to sdl
While trying to build the SDLMain.m included with SDL 1.2.14, with
#define SDL_USE_NIB_FILE 1:
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:
In function '-[SDLMain fixMenu:withAppName:]':
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:122:
warning: 'sizeToFit' is deprecated (declared at
/Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSMenu.h:281)
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:
In function 'main':
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:376:
warning: 'poseAsClass:' is deprecated (declared at
/Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:127)
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:376:
error: 'poseAsClass:' is unavailable (declared at
/Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:127)
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:377:
warning: passing argument 2 of 'NSApplicationMain' from incompatible
pointer type
Eric Wing to Sam
I don't have time today to look at this in detail, but the problem is definitely the poseAsClass: method.
This was deprecated in Obj-C 2.0 and not retained in 64-bit.
I've never used this method and it has always been limited to esoteric uses. I think this is why Apple wanted to dump it (among complicating some other things they do). I have read about others getting bit by this when migrating. Long story short, there really isn't a migration path for this method. The question that then must be asked is why are we using it (what does it accomplish), and then figure out the 'proper' way of accomplishing that.
Glancing at SDLMain.m, it's not obvious to me why it is there or what it is really accomplishing. My only speculation is that NSApplicationMain hardcodes something to look for NSApplication and a subclass (SDLApplication) fails for some reason (assuming that the original coder did this for good reason).
Three thoughts come to mind.
1) The Info.plist has properties to control things related to the startup class and nib.
NSPrincipalClass, NSMainNibFile
Maybe principle class needs to be SDLApplication and we can delete the poseAs
2) I was told that 10.6 introduced new APIs to make programatic NIB wrangling and avoidance easier. Unfortunately, I don't know the specifics.
3) Instead of subclassing NSApplication in SDLMain.m, maybe we can just add a category. It looks like the following is the only thing that is done (quick glance):
@interface SDLApplication : NSApplication
@end
@implementation SDLApplication
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
/* Post a SDL_QUIT event */
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
@end
So instead, we change this to: (warning written in mail and untested)
@interface NSApplication (SDLApplication)
- (void) terminate:(id)sender;
@end
@implementation NSApplication (SDLApplication)
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
/* Post a SDL_QUIT event */
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
@end
Then everywhere SDLApplication is used, we change it to NSApplication (and remove the poseAsClass line).
Perhaps you could ask the bug reporter to try this solution (#3).
And if that fails, maybe try #1.
-Eric
Steven Noonan to Sam
The suggested change (diff below) seems to work fine.
- Steven
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 12 Oct 2009 21:07:12 +0000 |
parents | 488eba319a25 |
children | 8c72321542f6 |
line wrap: on
line source
Using SDL under Windows with the OpenWatcom compiler ==================================================== Prerequisites ------------- I have done the port under Windows XP Home with SP2 installed. Windows 2000 should also be working. I'm not so sure about ancient Windows NT, since only DirectX 3 is available there. Building should be possible, but running the compiled applications will probalbly fail with SDL_VIDEODRIVER=directx. The windib driver should work, though. To compile and use the SDL with Open Watcom you will need the following: - Open Watcom compiler. I used version 1.5. The environment variables PATH, WATCOM and INCLUDE need to be set appropriately - please consult the OpenWatcom documentation and instructions given during the installation of the compiler. My setup looks like this in owvars.bat: set WATCOM=C:\watcom set INCLUDE=%WATCOM%\h;%WATCOM%\h\nt set PATH=%PATH%;%WATCOM%\binnt;%WATCOM%\binw - A fairly recent DirectX SDK. The original unmodified DX8 SDK works, as well as the minimal DirectX 7 SDK from the Allegro download site (<http://alleg.sourceforge.net/files/dx70_min.zip>). - The SDL sources from Subversion - The file Watcom-Win32.zip (now available in Subversion) Building the Library -------------------- 1) In the SDL base directory extract the archive Watcom-Win32.zip. This creates a subdirectory named 'watcom'. 2) The makefile expects the environment variable DXDIR to be set to the base directory of a DirectX SDK. I have tried a stock DX8 SDK from Microsoft as well as the minimal DirectX 7 SDK from the Allegro download site. You can also edit the makefile directly and hard code your path to the SDK on your system. I have this in my setup: set DXDIR=D:\devel\DX8_SDK 3) Enter the watcom directory and run wmake sdl 4) All tests from the test directory are working and can be built by running wmake tests Notes: The makefile offers some options to tweak the way the library is built. You have at your disposal the option to build a static (default) library, or a DLL (with tgt=dll). You can also choose whether to build a Release (default) or a Debug version (with build=debug) of the tests and library. Please consult the usage comment at the top of the makefile for usage instructions. If you specify a test target (i.e. 'wmake tests' for all tests, or selected targets like 'wmake testgl testvidinfo testoverlay2'), the tests are always freshly compiled and linked. This is done to minimise hassle when switching between library versions (static vs. DLL), because they require subtly different options. Also, the test executables are put directly into the test directory, so they can find their data files. The clean target of the makefile removes the test executables and the SDL.dll file from the test directory. To use the library in your own projects with Open Watcom, you can use the way the tests are built as base of your own build environment. The library can also be built with the stack calling convention of the compiler (-6s instead of -6r). Test applications ----------------- I've tried to make all tests work. The following table gives an overview of the current status. Testname Status ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ checkkeys + graywin + loopwave + testalpha + testbitmap + testdyngl + testerror + testfile + testgamma + testgl + testhread + testiconv - (all failed) testkeys + testlock + testoverlay + (needs 'set SDL_VIDEODRIVER=directx') testoverlay2 + (needs 'set SDL_VIDEODRIVER=directx') testpalette + testplatform + testsem + testsprite + testtimer + testver + testvidinfo + testwin ? (fading doesn't seem right) testwm + torturethread + testcdrom + testjoystick not tested threadwin + testcursor + TODO ---- There is room for further improvement: - Test joystick functionality. - Investigate fading issue in 'testwin' test. - Fix the UTF-8 support. - Adapt the makefile/object file list to support more target systems - Use "#pragma aux" syntax for the CPU info functions. Questions and Comments ---------------------- Please direct any questions or comments to me: <mailto:macpete@gmx.de> Happy Coding! Marc Peter