Mercurial > sdl-ios-xcode
view test/automated/common/images.h @ 4850:14870d46ee2d
Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().
Oh well, back into the salt mine.
author | egottlieb |
---|---|
date | Sat, 14 Aug 2010 20:29:51 -0400 |
parents | c32c53fca10d |
children |
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#ifndef IMAGES_H # define IMAGES_H #include "common.h" /* * Pull in images for testcases. */ #include "img_primitives.c" #include "img_primitivesblend.c" #include "img_face.c" #include "img_blit.c" #include "img_blitblend.c" #endif /* IMAGES_H */