Mercurial > sdl-ios-xcode
view build-scripts/showrev.sh @ 4850:14870d46ee2d
Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().
Oh well, back into the salt mine.
author | egottlieb |
---|---|
date | Sat, 14 Aug 2010 20:29:51 -0400 |
parents | fa77a6429698 |
children | a727eda441be |
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#!/bin/sh # # Print the current source revision, if available # FIXME: this prints the tip, which isn't useful if you're on a different # branch, or just not sync'd to the tip. hg tip --template 'hg-{rev}:{node|short}' || echo "hg-0:baadf00d"