view Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/___PROJECTNAMEASIDENTIFIER____Prefix.pch @ 4850:14870d46ee2d

Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree(). Oh well, back into the salt mine.
author egottlieb
date Sat, 14 Aug 2010 20:29:51 -0400 (2010-08-15)
parents 62d208fd5f49
children
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//
// Prefix header for all source files of the '�PROJECTNAME�' target in the '�PROJECTNAME�' project
//

#include "SDL.h"

#ifdef __OBJC__
    #import <Cocoa/Cocoa.h>
#endif