view docs/html/sdlpauseaudio.html @ 428:1338c24e30cb

Date: Fri, 12 Jul 2002 11:25:32 GMT+1 From: Patrice Mandin <pmandin@caramail.com> Subject: [SDL][PATCH] Audio for Atari, and XFree86 compilation I corrected a little bug in the Atari audio driver in SDL. I also added the patch for xfree86 detection in configure.in
author Sam Lantinga <slouken@libsdl.org>
date Mon, 29 Jul 2002 23:20:16 +0000
parents e5bc29de3f0a
children 355632dca928
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><H1
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>SDL_PauseAudio</A
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><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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><PRE
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>#include "SDL.h"</PRE
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><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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>SDL_GetAudioStatus</TT
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>,
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>SDL_OpenAudio</TT
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