Mercurial > sdl-ios-xcode
view android/testproject/jni/importgl.c @ 4706:12c9d4532b49
Testing out pthread support in android. Appears to work.
author | Paul Hunkin <paul@bieh.net> |
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date | Fri, 18 Jun 2010 00:02:13 +1200 |
parents | 611d39792201 |
children |
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/* San Angeles Observation OpenGL ES version example * Copyright 2004-2005 Jetro Lauha * All rights reserved. * Web: http://iki.fi/jetro/ * * This source is free software; you can redistribute it and/or * modify it under the terms of EITHER: * (1) The GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at * your option) any later version. The text of the GNU Lesser * General Public License is included with this source in the * file LICENSE-LGPL.txt. * (2) The BSD-style license that is included with this source in * the file LICENSE-BSD.txt. * * This source is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details. * * $Id: importgl.c,v 1.4 2005/02/08 18:42:55 tonic Exp $ * $Revision: 1.4 $ */ #undef WIN32 #undef LINUX #ifdef _MSC_VER // Desktop or mobile Win32 environment: #define WIN32 #else // Linux environment: #define LINUX #endif #ifndef DISABLE_IMPORTGL #if defined(WIN32) #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <tchar.h> static HMODULE sGLESDLL = NULL; #endif // WIN32 #ifdef LINUX #include <stdlib.h> #include <dlfcn.h> static void *sGLESSO = NULL; #endif // LINUX #endif /* DISABLE_IMPORTGL */ #define IMPORTGL_NO_FNPTR_DEFS #define IMPORTGL_API #define IMPORTGL_FNPTRINIT = NULL #include "importgl.h" /* Imports function pointers to selected function calls in OpenGL ES Common * or Common Lite profile DLL or shared object. The function pointers are * stored as global symbols with equivalent function name but prefixed with * "funcPtr_". Standard gl/egl calls are redirected to the function pointers * with preprocessor macros (see importgl.h). */ int importGLInit() { int result = 1; #ifndef DISABLE_IMPORTGL #undef IMPORT_FUNC #ifdef WIN32 sGLESDLL = LoadLibrary(_T("libGLES_CM.dll")); if (sGLESDLL == NULL) sGLESDLL = LoadLibrary(_T("libGLES_CL.dll")); if (sGLESDLL == NULL) return 0; // Cannot find OpenGL ES Common or Common Lite DLL. /* The following fetches address to each egl & gl function call * and stores it to the related function pointer. Casting through * void * results in warnings with VC warning level 4, which * could be fixed by casting to the true type for each fetch. */ #define IMPORT_FUNC(funcName) do { \ void *procAddress = (void *)GetProcAddress(sGLESDLL, _T(#funcName)); \ if (procAddress == NULL) result = 0; \ *((void **)&FNPTR(funcName)) = procAddress; } while (0) #endif // WIN32 #ifdef LINUX #ifdef ANDROID_NDK sGLESSO = dlopen("libGLESv1_CM.so", RTLD_NOW); #else /* !ANDROID_NDK */ sGLESSO = dlopen("libGLES_CM.so", RTLD_NOW); if (sGLESSO == NULL) sGLESSO = dlopen("libGLES_CL.so", RTLD_NOW); #endif /* !ANDROID_NDK */ if (sGLESSO == NULL) return 0; // Cannot find OpenGL ES Common or Common Lite SO. #define IMPORT_FUNC(funcName) do { \ void *procAddress = (void *)dlsym(sGLESSO, #funcName); \ if (procAddress == NULL) result = 0; \ *((void **)&FNPTR(funcName)) = procAddress; } while (0) #endif // LINUX #ifndef ANDROID_NDK IMPORT_FUNC(eglChooseConfig); IMPORT_FUNC(eglCreateContext); IMPORT_FUNC(eglCreateWindowSurface); IMPORT_FUNC(eglDestroyContext); IMPORT_FUNC(eglDestroySurface); IMPORT_FUNC(eglGetConfigAttrib); IMPORT_FUNC(eglGetConfigs); IMPORT_FUNC(eglGetDisplay); IMPORT_FUNC(eglGetError); IMPORT_FUNC(eglInitialize); IMPORT_FUNC(eglMakeCurrent); IMPORT_FUNC(eglSwapBuffers); IMPORT_FUNC(eglTerminate); #endif /* !ANDROID_NDK */ IMPORT_FUNC(glBlendFunc); IMPORT_FUNC(glClear); IMPORT_FUNC(glClearColorx); IMPORT_FUNC(glColor4x); IMPORT_FUNC(glColorPointer); IMPORT_FUNC(glDisable); IMPORT_FUNC(glDisableClientState); IMPORT_FUNC(glDrawArrays); IMPORT_FUNC(glEnable); IMPORT_FUNC(glEnableClientState); IMPORT_FUNC(glFrustumx); IMPORT_FUNC(glGetError); IMPORT_FUNC(glLightxv); IMPORT_FUNC(glLoadIdentity); IMPORT_FUNC(glMaterialx); IMPORT_FUNC(glMaterialxv); IMPORT_FUNC(glMatrixMode); IMPORT_FUNC(glMultMatrixx); IMPORT_FUNC(glNormalPointer); IMPORT_FUNC(glPopMatrix); IMPORT_FUNC(glPushMatrix); IMPORT_FUNC(glRotatex); IMPORT_FUNC(glScalex); IMPORT_FUNC(glShadeModel); IMPORT_FUNC(glTranslatex); IMPORT_FUNC(glVertexPointer); IMPORT_FUNC(glViewport); #endif /* DISABLE_IMPORTGL */ return result; } void importGLDeinit() { #ifndef DISABLE_IMPORTGL #ifdef WIN32 FreeLibrary(sGLESDLL); #endif #ifdef LINUX dlclose(sGLESSO); #endif #endif /* DISABLE_IMPORTGL */ }