Mercurial > sdl-ios-xcode
view src/loadso/mint/SDL_sysloadso.c @ 2105:12bcd4fd2606
Date: Wed, 23 May 2007 00:39:47 +0300
From: "Eyal Lotem"
To: "SDL Mailing List" <sdl@lists.libsdl.org>
Subject: [SDL] Bug in GL_SWAP_CONTROL extension name.
The checked extension name is incorrect.
The attached patch fixes it to the correct name.
I don't think that under any setup, this extension name was ever
correct, which is why its not OR'd against the old check.
This fixes the "tear effect" (vsync problems) I had here with nVidia
GLX drivers.
Eyal
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 22 May 2007 22:13:56 +0000 |
parents | c121d94672cb |
children | 3e42ad69f4a3 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_LOADSO_LDG /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* System dependent library loading routines */ #include <stdio.h> #include <gem.h> #include <ldg.h> #include "SDL_loadso.h" void * SDL_LoadObject(const char *sofile) { const char *loaderror = "Unknown error"; void *handle = (void *) ldg_open((char *) sofile, ldg_global); if (handle == NULL) { SDL_SetError("Failed loading %s: %s", sofile, loaderror); } return (handle); } void * SDL_LoadFunction(void *handle, const char *name) { const char *loaderror = "Unknown error"; void *symbol = (void *) ldg_find((char *) name, (LDG *) handle); if (symbol == NULL) { SDL_SetError("Failed loading %s: %s", name, loaderror); } return (symbol); } void SDL_UnloadObject(void *handle) { if (handle != NULL) { ldg_close((LDG *) handle, ldg_global); } } #endif /* SDL_LOADSO_LDG */ /* vi: set ts=4 sw=4 expandtab: */