Mercurial > sdl-ios-xcode
view docs/man3/SDL_Init.3 @ 2105:12bcd4fd2606
Date: Wed, 23 May 2007 00:39:47 +0300
From: "Eyal Lotem"
To: "SDL Mailing List" <sdl@lists.libsdl.org>
Subject: [SDL] Bug in GL_SWAP_CONTROL extension name.
The checked extension name is incorrect.
The attached patch fixes it to the correct name.
I don't think that under any setup, this extension name was ever
correct, which is why its not OR'd against the old check.
This fixes the "tear effect" (vsync problems) I had here with nVidia
GLX drivers.
Eyal
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 22 May 2007 22:13:56 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_Init" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_Init\- Initializes SDL .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_Init\fP\fR(\fBUint32 flags\fR); .SH "DESCRIPTION" .PP Initializes SDL\&. This should be called before all other SDL functions\&. The \fBflags\fR parameter specifies what part(s) of SDL to initialize\&. .TP 20 \fBSDL_INIT_TIMER\fP Initializes the \fItimer\fR subsystem\&. .TP 20 \fBSDL_INIT_AUDIO\fP Initializes the \fIaudio\fR subsystem\&. .TP 20 \fBSDL_INIT_VIDEO\fP Initializes the \fIvideo\fR subsystem\&. .TP 20 \fBSDL_INIT_CDROM\fP Initializes the \fIcdrom\fR subsystem\&. .TP 20 \fBSDL_INIT_JOYSTICK\fP Initializes the \fIjoystick\fR subsystem\&. .TP 20 \fBSDL_INIT_EVERYTHING\fP Initialize all of the above\&. .TP 20 \fBSDL_INIT_NOPARACHUTE\fP Prevents SDL from catching fatal signals\&. .TP 20 \fBSDL_INIT_EVENTTHREAD\fP .SH "RETURN VALUE" .PP Returns \fB-1\fR on an error or \fB0\fR on success\&. .SH "SEE ALSO" .PP \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_InitSubSystem\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00