view docs/man3/SDL_GetMouseState.3 @ 2105:12bcd4fd2606

Date: Wed, 23 May 2007 00:39:47 +0300 From: "Eyal Lotem" To: "SDL Mailing List" <sdl@lists.libsdl.org> Subject: [SDL] Bug in GL_SWAP_CONTROL extension name. The checked extension name is incorrect. The attached patch fixes it to the correct name. I don't think that under any setup, this extension name was ever correct, which is why its not OR'd against the old check. This fixes the "tear effect" (vsync problems) I had here with nVidia GLX drivers. Eyal
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 22 May 2007 22:13:56 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_GetMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GetMouseState\- Retrieve the current state of the mouse
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBUint8 \fBSDL_GetMouseState\fP\fR(\fBint *x, int *y\fR);
.SH "DESCRIPTION"
.PP
The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the current mouse cursor position\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&.
.SH "EXAMPLE"
.PP
.nf
\f(CWSDL_PumpEvents();
if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
  printf("Mouse Button 1(left) is pressed\&.
");\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_GetRelativeMouseState\fP\fR, \fI\fBSDL_PumpEvents\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59