view docs/man3/SDL_GL_LoadLibrary.3 @ 2105:12bcd4fd2606

Date: Wed, 23 May 2007 00:39:47 +0300 From: "Eyal Lotem" To: "SDL Mailing List" <sdl@lists.libsdl.org> Subject: [SDL] Bug in GL_SWAP_CONTROL extension name. The checked extension name is incorrect. The attached patch fixes it to the correct name. I don't think that under any setup, this extension name was ever correct, which is why its not OR'd against the old check. This fixes the "tear effect" (vsync problems) I had here with nVidia GLX drivers. Eyal
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 22 May 2007 22:13:56 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_GL_LoadLibrary" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GL_LoadLibrary\- Specify an OpenGL library
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_GL_LoadLibrary\fP\fR(\fBconst char *path\fR);
.SH "DESCRIPTION"
.PP
If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GL_GetProcAddress\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01