view test/threadwin.c @ 4106:12bb6311fd5d SDL-1.2

Hans de Goede fixed bug #495 When running boswars: http://www.boswars.org/ on a machine with intel integrathed graphics it crashes when it tries to play the initial theora splashscreen video: X Error of failed request: BadAlloc (insufficient resources for operation) Major opcode of failed request: 140 (XVideo) Minor opcode of failed request: 19 () Serial number of failed request: 25 Current serial number in output stream: 26 boswars: xcb_xlib.c:41: xcb_xlib_lock: Assertion `!c->xlib.lock' failed. Aborted I recognized this problem from a few years back, when I encountered it while working on the Xv blitter for xmame. The problem is that for some reason creation the Xvport and XvImage succeeds, and failure (lack of resources / hw capability?) is only indicated during the first XvPut[Shm]Image. I've written a patch for SDL using the work around for this I developed for xmame (and which is still used successfully in xmame after many years of usage). I'll admit it isn't very pretty, but after investigating several possibilities this was the best option, any other fixes would need changes to the SDL api and abi.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 29 Dec 2007 02:23:48 +0000
parents 3868bebb9f5b
children
line wrap: on
line source


/* Test out the multi-threaded event handling functions */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>

#include "SDL.h"
#include "SDL_thread.h"

/* Are we done yet? */
static int done = 0;

/* Is the cursor visible? */
static int visible = 1;

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void quit(int rc)
{
	SDL_Quit();
	exit(rc);
}

SDL_Surface *LoadIconSurface(char *file, Uint8 **maskp)
{
	SDL_Surface *icon;
	Uint8       *pixels;
	Uint8       *mask;
	int          mlen, i;

	*maskp = NULL;

	/* Load the icon surface */
	icon = SDL_LoadBMP(file);
	if ( icon == NULL ) {
		fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
		return(NULL);
	}

	/* Check width and height */
	if ( (icon->w%8) != 0 ) {
		fprintf(stderr, "Icon width must be a multiple of 8!\n");
		SDL_FreeSurface(icon);
		return(NULL);
	}
	if ( icon->format->palette == NULL ) {
		fprintf(stderr, "Icon must have a palette!\n");
		SDL_FreeSurface(icon);
		return(NULL);
	}

	/* Set the colorkey */
	SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *)icon->pixels));

	/* Create the mask */
	pixels = (Uint8 *)icon->pixels;
	printf("Transparent pixel: (%d,%d,%d)\n",
				icon->format->palette->colors[*pixels].r,
				icon->format->palette->colors[*pixels].g,
				icon->format->palette->colors[*pixels].b);
	mlen = icon->w*icon->h;
	mask = (Uint8 *)malloc(mlen/8);
	if ( mask == NULL ) {
		fprintf(stderr, "Out of memory!\n");
		SDL_FreeSurface(icon);
		return(NULL);
	}
	memset(mask, 0, mlen/8);
	for ( i=0; i<mlen; ) {
		if ( pixels[i] != *pixels )
			mask[i/8] |= 0x01;
		++i;
		if ( (i%8) != 0 )
			mask[i/8] <<= 1;
	}
	*maskp = mask;
	return(icon);
}

int SDLCALL FilterEvents(const SDL_Event *event)
{
	static int reallyquit = 0;

	switch (event->type) {

		case SDL_ACTIVEEVENT:
			/* See what happened */
			printf("App %s ",
				event->active.gain ? "gained" : "lost");
			if ( event->active.state & SDL_APPACTIVE )
				printf("active ");
			if ( event->active.state & SDL_APPMOUSEFOCUS )
				printf("mouse ");
			if ( event->active.state & SDL_APPINPUTFOCUS )
				printf("input ");
			printf("focus\n");

			/* See if we are iconified or restored */
			if ( event->active.state & SDL_APPACTIVE ) {
				printf("App has been %s\n",
					event->active.gain ?
						 "restored" : "iconified");
			}
			return(0);

		/* This is important!  Queue it if we want to quit. */
		case SDL_QUIT:
			if ( ! reallyquit ) {
				reallyquit = 1;
				printf("Quit requested\n");
				return(0);
			}
			printf("Quit demanded\n");
			return(1);

		/* Mouse and keyboard events go to threads */
		case SDL_MOUSEMOTION:
		case SDL_MOUSEBUTTONDOWN:
		case SDL_MOUSEBUTTONUP:
		case SDL_KEYDOWN:
		case SDL_KEYUP:
			return(1);

		/* Drop all other events */
		default:
			return(0);
	}
}

int SDLCALL HandleMouse(void *unused)
{
	SDL_Event events[10];
	int i, found;
	Uint32 mask;

	/* Handle mouse events here */
	mask = (SDL_MOUSEMOTIONMASK|SDL_MOUSEBUTTONDOWNMASK|SDL_MOUSEBUTTONUPMASK);
	while ( ! done ) {
		found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask);
		for ( i=0; i<found; ++i ) {
			switch(events[i].type) {
				/* We want to toggle visibility on buttonpress */
				case SDL_MOUSEBUTTONDOWN:
				case SDL_MOUSEBUTTONUP:
					if ( events[i].button.state == SDL_PRESSED ) {
						visible = !visible;
						SDL_ShowCursor(visible);
					}
					printf("Mouse button %d has been %s\n",
						events[i].button.button,
						(events[i].button.state == SDL_PRESSED) ?
						"pressed" : "released");
					break;
				/* Show relative mouse motion */
				case SDL_MOUSEMOTION:
					printf("Mouse relative motion: {%d,%d}\n",
							events[i].motion.xrel, events[i].motion.yrel);
					break;
			}
		}
		/* Give up some CPU to allow events to arrive */
		SDL_Delay(20);
	}
	return(0);
}

int SDLCALL HandleKeyboard(void *unused)
{
	SDL_Event events[10];
	int i, found;
	Uint32 mask;

	/* Handle mouse events here */
	mask = (SDL_KEYDOWNMASK|SDL_KEYUPMASK);
	while ( ! done ) {
		found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask);
		for ( i=0; i<found; ++i ) {
			switch(events[i].type) {
			    /* We want to toggle visibility on buttonpress */
			    case SDL_KEYDOWN:
			    case SDL_KEYUP:
			    	printf("Key '%c' (keysym==%d) has been %s\n",
						events[i].key.keysym.unicode,
						(int) events[i].key.keysym.sym,
					(events[i].key.state == SDL_PRESSED) ?
						"pressed" : "released");

			    	/* Allow hitting <ESC> to quit the app */
			    	if ( events[i].key.keysym.sym == SDLK_ESCAPE ) {
			    		done = 1;
			    	}

					/* skip events now that aren't KEYUPs... */
					if (events[i].key.state == SDL_PRESSED)
						break;

			    	if ( events[i].key.keysym.sym == SDLK_f ) {
						int rc = 0;
						printf("attempting to toggle fullscreen...\n");
						rc = SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
                        printf("SDL_WM_ToggleFullScreen returned %d.\n", rc);
			    	}

			    	if ( events[i].key.keysym.sym == SDLK_g ) {
						SDL_GrabMode m;
						m = SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ?
								SDL_GRAB_OFF : SDL_GRAB_ON;
						printf("attempting to toggle input grab to %s...\n",
                                m == SDL_GRAB_ON ? "ON" : "OFF");
                        SDL_WM_GrabInput(m);
						printf("attempt finished.\n");
			    	}

			    	break;
			}
		}
		/* Give up some CPU to allow events to arrive */
		SDL_Delay(20);
	}
	return(0);
}

int main(int argc, char *argv[])
{
	SDL_Surface *screen;
	SDL_Surface *icon;
	Uint8 *icon_mask;
	int i, parsed;
	Uint8 *buffer;
	SDL_Color palette[256];
	Uint32 init_flags;
	Uint8  video_bpp;
	Uint32 video_flags;
	SDL_Thread *mouse_thread;
	SDL_Thread *keybd_thread;

	/* Set the options, based on command line arguments */
	init_flags = SDL_INIT_VIDEO;
	video_bpp = 8;
	video_flags = SDL_SWSURFACE;
	parsed = 1;
	while ( parsed ) {
		/* If the threaded option is enabled, and the SDL library hasn't
		   been compiled with threaded events enabled, then the mouse and
		   keyboard won't respond.
		 */
		if ( (argc >= 2) && (strcmp(argv[1], "-threaded") == 0) ) {
			init_flags |= SDL_INIT_EVENTTHREAD;
			argc -= 1;
			argv += 1;
			printf("Running with threaded events\n");
		} else
		if ( (argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0) ) {
			video_flags |= SDL_FULLSCREEN;
			argc -= 1;
			argv += 1;
		} else
		if ( (argc >= 3) && (strcmp(argv[1], "-bpp") == 0) ) {
			video_bpp = atoi(argv[2]);
			argc -= 2;
			argv += 2;
		} else {
			parsed = 0;
		}
	}

	/* Initialize SDL with the requested flags */
	if ( SDL_Init(init_flags) < 0 ) {
		fprintf(stderr,
			"Couldn't initialize SDL: %s\n", SDL_GetError());
		return(1);
	}

	/* Set the icon -- this must be done before the first mode set */
	icon = LoadIconSurface("icon.bmp", &icon_mask);
	if ( icon != NULL ) {
		SDL_WM_SetIcon(icon, icon_mask);
	}
	if ( icon_mask != NULL )
		free(icon_mask);

	/* Initialize the display */
	screen = SDL_SetVideoMode(640, 480, video_bpp, video_flags);
	if (  screen == NULL ) {
		fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
						video_bpp, SDL_GetError());
		quit(1);
	}
	printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ?
						"fullscreen" : "windowed");

	/* Enable printable characters */
	SDL_EnableUNICODE(1);

	/* Set an event filter that discards everything but QUIT */
	SDL_SetEventFilter(FilterEvents);

	/* Create the event handling threads */
	mouse_thread = SDL_CreateThread(HandleMouse, NULL);
	keybd_thread = SDL_CreateThread(HandleKeyboard, NULL);

	/* Set the surface pixels and refresh! */
	for ( i=0; i<256; ++i ) {
		palette[i].r = 255-i;
		palette[i].g = 255-i;
		palette[i].b = 255-i;
	}
	SDL_SetColors(screen, palette, 0, 256);
	if ( SDL_LockSurface(screen) < 0 ) {
		fprintf(stderr, "Couldn't lock display surface: %s\n",
							SDL_GetError());
		quit(2);
	}
	buffer = (Uint8 *)screen->pixels;
	for ( i=0; i<screen->h; ++i ) {
		memset(buffer,(i*255)/screen->h,
				screen->w*screen->format->BytesPerPixel);
		buffer += screen->pitch;
	}
	SDL_UnlockSurface(screen);
	SDL_UpdateRect(screen, 0, 0, 0, 0);

	/* Loop, waiting for QUIT */
	while ( ! done ) {
		if ( ! (init_flags & SDL_INIT_EVENTTHREAD) ) {
			SDL_PumpEvents(); /* Needed when event thread is off */
		}
		if ( SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_QUITMASK) ) {
			done = 1;
		}
		/* Give up some CPU so the events can accumulate */
		SDL_Delay(20);
	}
	SDL_WaitThread(mouse_thread, NULL);
	SDL_WaitThread(keybd_thread, NULL);
	SDL_Quit();
	return(0);
}