Mercurial > sdl-ios-xcode
view test/testoverlay.c @ 4106:12bb6311fd5d SDL-1.2
Hans de Goede fixed bug #495
When running boswars: http://www.boswars.org/ on a machine with intel
integrathed graphics it crashes when it tries to play the initial theora
splashscreen video:
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 140 (XVideo)
Minor opcode of failed request: 19 ()
Serial number of failed request: 25
Current serial number in output stream: 26
boswars: xcb_xlib.c:41: xcb_xlib_lock: Assertion `!c->xlib.lock' failed.
Aborted
I recognized this problem from a few years back, when I encountered it while
working on the Xv blitter for xmame. The problem is that for some reason
creation the Xvport and XvImage succeeds, and failure (lack of resources / hw
capability?) is only indicated during the first XvPut[Shm]Image. I've written a
patch for SDL using the work around for this I developed for xmame (and which
is still used successfully in xmame after many years of usage).
I'll admit it isn't very pretty, but after investigating several possibilities
this was the best option, any other fixes would need changes to the SDL api and
abi.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 29 Dec 2007 02:23:48 +0000 |
parents | 4d3bb026cd16 |
children | 782fd950bd46 c121d94672cb |
line wrap: on
line source
/* Bring up a window and play with it */ #include <stdlib.h> #include <stdio.h> #include <string.h> #define BENCHMARK_SDL #define NOTICE(X) printf("%s", X); #define WINDOW_WIDTH 640 #define WINDOW_HEIGHT 480 #include "SDL.h" SDL_Surface *screen, *pic; SDL_Overlay *overlay; int scale; int monochrome; int luminance; int w, h; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } /* NOTE: These RGB conversion functions are not intended for speed, only as examples. */ void RGBtoYUV(Uint8 *rgb, int *yuv, int monochrome, int luminance) { if (monochrome) { #if 1 /* these are the two formulas that I found on the FourCC site... */ yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2]; yuv[1] = 128; yuv[2] = 128; #else yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; yuv[1] = 128; yuv[2] = 128; #endif } else { #if 1 /* these are the two formulas that I found on the FourCC site... */ yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2]; yuv[1] = (rgb[2]-yuv[0])*0.565 + 128; yuv[2] = (rgb[0]-yuv[0])*0.713 + 128; #else yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]); yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]); #endif } if (luminance!=100) { yuv[0]=yuv[0]*luminance/100; if (yuv[0]>255) yuv[0]=255; } /* clamp values...if you need to, we don't seem to have a need */ /* for(i=0;i<3;i++) { if(yuv[i]<0) yuv[i]=0; if(yuv[i]>255) yuv[i]=255; } */ } void ConvertRGBtoYV12(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op[3]; SDL_LockSurface(s); SDL_LockYUVOverlay(o); /* Black initialization */ /* memset(o->pixels[0],0,o->pitches[0]*o->h); memset(o->pixels[1],128,o->pitches[1]*((o->h+1)/2)); memset(o->pixels[2],128,o->pitches[2]*((o->h+1)/2)); */ /* Convert */ for(y=0; y<s->h && y<o->h; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op[0]=o->pixels[0]+o->pitches[0]*y; op[1]=o->pixels[1]+o->pitches[1]*(y/2); op[2]=o->pixels[2]+o->pitches[2]*(y/2); for(x=0; x<s->w && x<o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); *(op[0]++)=yuv[0]; if(x%2==0 && y%2==0) { *(op[1]++)=yuv[2]; *(op[2]++)=yuv[1]; } p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoIYUV(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op[3]; SDL_LockSurface(s); SDL_LockYUVOverlay(o); /* Black initialization */ /* memset(o->pixels[0],0,o->pitches[0]*o->h); memset(o->pixels[1],128,o->pitches[1]*((o->h+1)/2)); memset(o->pixels[2],128,o->pitches[2]*((o->h+1)/2)); */ /* Convert */ for(y=0; y<s->h && y<o->h; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op[0]=o->pixels[0]+o->pitches[0]*y; op[1]=o->pixels[1]+o->pitches[1]*(y/2); op[2]=o->pixels[2]+o->pitches[2]*(y/2); for(x=0; x<s->w && x<o->w; x++) { RGBtoYUV(p,yuv, monochrome, luminance); *(op[0]++)=yuv[0]; if(x%2==0 && y%2==0) { *(op[1]++)=yuv[1]; *(op[2]++)=yuv[2]; } p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoUYVY(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for(y=0; y<s->h && y<o->h; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op=o->pixels[0]+o->pitches[0]*y; for(x=0; x<s->w && x<o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); if(x%2==0) { *(op++)=yuv[1]; *(op++)=yuv[0]; *(op++)=yuv[2]; } else *(op++)=yuv[0]; p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoYVYU(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for(y=0; y<s->h && y<o->h; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op=o->pixels[0]+o->pitches[0]*y; for(x=0; x<s->w && x<o->w; x++) { RGBtoYUV(p,yuv, monochrome, luminance); if(x%2==0) { *(op++)=yuv[0]; *(op++)=yuv[2]; op[1]=yuv[1]; } else { *op=yuv[0]; op+=2; } p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoYUY2(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for(y=0; y<s->h && y<o->h; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op=o->pixels[0]+o->pitches[0]*y; for(x=0; x<s->w && x<o->w; x++) { RGBtoYUV(p,yuv, monochrome, luminance); if(x%2==0) { *(op++)=yuv[0]; *(op++)=yuv[1]; op[1]=yuv[2]; } else { *op=yuv[0]; op+=2; } p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void Draw() { SDL_Rect rect; int i; int disp; if(!scale) { rect.w=overlay->w; rect.h=overlay->h; for(i=0; i<h-rect.h && i<w-rect.w; i++) { rect.x=i; rect.y=i; SDL_DisplayYUVOverlay(overlay,&rect); } } else { rect.w=overlay->w/2; rect.h=overlay->h/2; rect.x=(w-rect.w)/2; rect.y=(h-rect.h)/2; disp=rect.y-1; for(i=0; i<disp; i++) { rect.w+=2; rect.h+=2; rect.x--; rect.y--; SDL_DisplayYUVOverlay(overlay,&rect); } } printf("Displayed %d times.\n",i); } static void PrintUsage(char *argv0) { fprintf(stderr, "Usage: %s [arg] [arg] [arg] ...\n", argv0); fprintf(stderr, "Where 'arg' is one of:\n"); fprintf(stderr, " -delay <seconds>\n"); fprintf(stderr, " -width <pixels>\n"); fprintf(stderr, " -height <pixels>\n"); fprintf(stderr, " -bpp <bits>\n"); fprintf(stderr, " -format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n"); fprintf(stderr, " -hw\n"); fprintf(stderr, " -flip\n"); fprintf(stderr, " -scale (test scaling features, from 50%% upto window size)\n"); fprintf(stderr, " -mono (use monochromatic RGB2YUV conversion)\n"); fprintf(stderr, " -lum <perc> (use luminance correction during RGB2YUV conversion,\n"); fprintf(stderr, " from 0%% to unlimited, normal is 100%%)\n"); fprintf(stderr, " -help (shows this help)\n"); fprintf(stderr, " -fullscreen (test overlay in fullscreen mode)\n"); } int main(int argc, char **argv) { char *argv0 = argv[0]; int flip; int delay; int desired_bpp; Uint32 video_flags, overlay_format; char *bmpfile; #ifdef BENCHMARK_SDL Uint32 then, now; #endif int i; /* Set default options and check command-line */ flip = 0; scale=0; monochrome=0; luminance=100; delay = 1; w = WINDOW_WIDTH; h = WINDOW_HEIGHT; desired_bpp = 0; video_flags = 0; overlay_format = SDL_YV12_OVERLAY; while ( argc > 1 ) { if ( strcmp(argv[1], "-delay") == 0 ) { if ( argv[2] ) { delay = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -delay option requires an argument\n"); return(1); } } else if ( strcmp(argv[1], "-width") == 0 ) { if ( argv[2] && ((w = atoi(argv[2])) > 0) ) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -width option requires an argument\n"); return(1); } } else if ( strcmp(argv[1], "-height") == 0 ) { if ( argv[2] && ((h = atoi(argv[2])) > 0) ) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -height option requires an argument\n"); return(1); } } else if ( strcmp(argv[1], "-bpp") == 0 ) { if ( argv[2] ) { desired_bpp = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -bpp option requires an argument\n"); return(1); } } else if ( strcmp(argv[1], "-lum") == 0 ) { if ( argv[2] ) { luminance = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -lum option requires an argument\n"); return(1); } } else if ( strcmp(argv[1], "-format") == 0 ) { if ( argv[2] ) { if(!strcmp(argv[2],"YV12")) overlay_format = SDL_YV12_OVERLAY; else if(!strcmp(argv[2],"IYUV")) overlay_format = SDL_IYUV_OVERLAY; else if(!strcmp(argv[2],"YUY2")) overlay_format = SDL_YUY2_OVERLAY; else if(!strcmp(argv[2],"UYVY")) overlay_format = SDL_UYVY_OVERLAY; else if(!strcmp(argv[2],"YVYU")) overlay_format = SDL_YVYU_OVERLAY; else { fprintf(stderr, "The -format option %s is not recognized\n",argv[2]); return(1); } argv += 2; argc -= 2; } else { fprintf(stderr, "The -format option requires an argument\n"); return(1); } } else if ( strcmp(argv[1], "-hw") == 0 ) { video_flags |= SDL_HWSURFACE; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-flip") == 0 ) { video_flags |= SDL_DOUBLEBUF; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-scale") == 0 ) { scale = 1; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-mono") == 0 ) { monochrome = 1; argv += 1; argc -= 1; } else if (( strcmp(argv[1], "-help") == 0 ) || (strcmp(argv[1], "-h") == 0)) { PrintUsage(argv0); return(1); } else if ( strcmp(argv[1], "-fullscreen") == 0 ) { video_flags |= SDL_FULLSCREEN; argv += 1; argc -= 1; } else break; } if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return(1); } /* Initialize the display */ screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags); if ( screen == NULL ) { fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", w, h, desired_bpp, SDL_GetError()); quit(1); } printf("Set%s %dx%dx%d mode\n", screen->flags & SDL_FULLSCREEN ? " fullscreen" : "", screen->w, screen->h, screen->format->BitsPerPixel); printf("(video surface located in %s memory)\n", (screen->flags&SDL_HWSURFACE) ? "video" : "system"); if ( screen->flags & SDL_DOUBLEBUF ) { printf("Double-buffering enabled\n"); flip = 1; } /* Set the window manager title bar */ SDL_WM_SetCaption("SDL test overlay", "testoverlay"); /* Load picture */ bmpfile=(argv[1]?argv[1]:"sample.bmp"); pic = SDL_LoadBMP(bmpfile); if ( pic == NULL ) { fprintf(stderr, "Couldn't load %s: %s\n", bmpfile, SDL_GetError()); quit(1); } /* Convert the picture to 32bits, for easy conversion */ { SDL_Surface *newsurf; SDL_PixelFormat format; format.palette=NULL; format.BitsPerPixel=32; format.BytesPerPixel=4; #if SDL_BYTEORDER == SDL_LIL_ENDIAN format.Rshift=0; format.Gshift=8; format.Bshift=16; #else format.Rshift=24; format.Gshift=16; format.Bshift=8; #endif format.Ashift=0; format.Rmask=0xff<<format.Rshift; format.Gmask=0xff<<format.Gshift; format.Bmask=0xff<<format.Bshift; format.Amask=0; format.Rloss=0; format.Gloss=0; format.Bloss=0; format.Aloss=8; format.colorkey=0; format.alpha=0; newsurf=SDL_ConvertSurface(pic, &format, SDL_SWSURFACE); if(!newsurf) { fprintf(stderr, "Couldn't convert picture to 32bits RGB: %s\n", SDL_GetError()); quit(1); } SDL_FreeSurface(pic); pic=newsurf; } /* Create the overlay */ overlay = SDL_CreateYUVOverlay(pic->w, pic->h, overlay_format, screen); if ( overlay == NULL ) { fprintf(stderr, "Couldn't create overlay: %s\n", SDL_GetError()); quit(1); } printf("Created %dx%dx%d %s %s overlay\n",overlay->w,overlay->h,overlay->planes, overlay->hw_overlay?"hardware":"software", overlay->format==SDL_YV12_OVERLAY?"YV12": overlay->format==SDL_IYUV_OVERLAY?"IYUV": overlay->format==SDL_YUY2_OVERLAY?"YUY2": overlay->format==SDL_UYVY_OVERLAY?"UYVY": overlay->format==SDL_YVYU_OVERLAY?"YVYU": "Unknown"); for(i=0; i<overlay->planes; i++) { printf(" plane %d: pitch=%d\n", i, overlay->pitches[i]); } /* Convert to YUV, and draw to the overlay */ #ifdef BENCHMARK_SDL then = SDL_GetTicks(); #endif switch(overlay->format) { case SDL_YV12_OVERLAY: ConvertRGBtoYV12(pic,overlay,monochrome,luminance); break; case SDL_UYVY_OVERLAY: ConvertRGBtoUYVY(pic,overlay,monochrome,luminance); break; case SDL_YVYU_OVERLAY: ConvertRGBtoYVYU(pic,overlay,monochrome,luminance); break; case SDL_YUY2_OVERLAY: ConvertRGBtoYUY2(pic,overlay,monochrome,luminance); break; case SDL_IYUV_OVERLAY: ConvertRGBtoIYUV(pic,overlay,monochrome,luminance); break; default: printf("cannot convert RGB picture to obtained YUV format!\n"); quit(1); break; } #ifdef BENCHMARK_SDL now = SDL_GetTicks(); printf("Conversion Time: %d milliseconds\n", now-then); #endif /* Do all the drawing work */ #ifdef BENCHMARK_SDL then = SDL_GetTicks(); #endif Draw(); #ifdef BENCHMARK_SDL now = SDL_GetTicks(); printf("Time: %d milliseconds\n", now-then); #endif SDL_Delay(delay*1000); SDL_Quit(); return(0); }