view test/testgamma.c @ 4106:12bb6311fd5d SDL-1.2

Hans de Goede fixed bug #495 When running boswars: http://www.boswars.org/ on a machine with intel integrathed graphics it crashes when it tries to play the initial theora splashscreen video: X Error of failed request: BadAlloc (insufficient resources for operation) Major opcode of failed request: 140 (XVideo) Minor opcode of failed request: 19 () Serial number of failed request: 25 Current serial number in output stream: 26 boswars: xcb_xlib.c:41: xcb_xlib_lock: Assertion `!c->xlib.lock' failed. Aborted I recognized this problem from a few years back, when I encountered it while working on the Xv blitter for xmame. The problem is that for some reason creation the Xvport and XvImage succeeds, and failure (lack of resources / hw capability?) is only indicated during the first XvPut[Shm]Image. I've written a patch for SDL using the work around for this I developed for xmame (and which is still used successfully in xmame after many years of usage). I'll admit it isn't very pretty, but after investigating several possibilities this was the best option, any other fixes would need changes to the SDL api and abi.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 29 Dec 2007 02:23:48 +0000
parents be9c9c8f6d53
children 782fd950bd46 c121d94672cb
line wrap: on
line source


/* Bring up a window and manipulate the gamma on it */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>

#include "SDL.h"

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void quit(int rc)
{
	SDL_Quit();
	exit(rc);
}

/* Turn a normal gamma value into an appropriate gamma ramp */
void CalculateGamma(double gamma, Uint16 *ramp)
{
	int i, value;

	gamma = 1.0 / gamma;
	for ( i=0; i<256; ++i ) {
		value = (int)(pow((double)i/256.0, gamma)*65535.0 + 0.5);
		if ( value > 65535 ) {
			value = 65535;
		}
		ramp[i] = (Uint16)value;
	}
}

/* This can be used as a general routine for all of the test programs */
int get_video_args(char *argv[], int *w, int *h, int *bpp, Uint32 *flags)
{
	int i;

	*w = 640;
	*h = 480;
	*bpp = 0;
	*flags = SDL_SWSURFACE;

	for ( i=1; argv[i]; ++i ) {
		if ( strcmp(argv[i], "-width") == 0 ) {
			if ( argv[i+1] ) {
				*w = atoi(argv[++i]);
			}
		} else
		if ( strcmp(argv[i], "-height") == 0 ) {
			if ( argv[i+1] ) {
				*h = atoi(argv[++i]);
			}
		} else
		if ( strcmp(argv[i], "-bpp") == 0 ) {
			if ( argv[i+1] ) {
				*bpp = atoi(argv[++i]);
			}
		} else
		if ( strcmp(argv[i], "-fullscreen") == 0 ) {
			*flags |= SDL_FULLSCREEN;
		} else
		if ( strcmp(argv[i], "-hw") == 0 ) {
			*flags |= SDL_HWSURFACE;
		} else
		if ( strcmp(argv[i], "-hwpalette") == 0 ) {
			*flags |= SDL_HWPALETTE;
		} else
			break;
	}
	return i;
}

int main(int argc, char *argv[])
{
	SDL_Surface *screen;
	SDL_Surface *image;
	float gamma;
	int i;
	int w, h, bpp;
	Uint32 flags;
	Uint16 ramp[256];
	Uint16 red_ramp[256];
	Uint32 then, timeout;

	/* Check command line arguments */
	argv += get_video_args(argv, &w, &h, &bpp, &flags);

	/* Initialize SDL */
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
		fprintf(stderr,
			"Couldn't initialize SDL: %s\n", SDL_GetError());
		return(1);
	}

	/* Initialize the display, always use hardware palette */
	screen = SDL_SetVideoMode(w, h, bpp, flags | SDL_HWPALETTE);
	if ( screen == NULL ) {
		fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
						w, h, SDL_GetError());
		quit(1);
	}

	/* Set the window manager title bar */
	SDL_WM_SetCaption("SDL gamma test", "testgamma");

	/* Set the desired gamma, if any */
	gamma = 1.0f;
	if ( *argv ) {
		gamma = (float)atof(*argv);
	}
	if ( SDL_SetGamma(gamma, gamma, gamma) < 0 ) {
		fprintf(stderr, "Unable to set gamma: %s\n", SDL_GetError());
		quit(1);
	}

#if 0 /* This isn't supported.  Integrating the gamma ramps isn't exact */
	/* See what gamma was actually set */
	float real[3];
	if ( SDL_GetGamma(&real[0], &real[1], &real[2]) < 0 ) {
		printf("Couldn't get gamma: %s\n", SDL_GetError());
	} else {
		printf("Set gamma values: R=%2.2f, G=%2.2f, B=%2.2f\n",
			real[0], real[1], real[2]);
	}
#endif

	/* Do all the drawing work */
	image = SDL_LoadBMP("sample.bmp");
	if ( image ) {
		SDL_Rect dst;

		dst.x = (screen->w - image->w)/2;
		dst.y = (screen->h - image->h)/2;
		dst.w = image->w;
		dst.h = image->h;
		SDL_BlitSurface(image, NULL, screen, &dst);
		SDL_UpdateRects(screen, 1, &dst);
	}

	/* Wait a bit, handling events */
	then = SDL_GetTicks();
	timeout = (5*1000);
	while ( (SDL_GetTicks()-then) < timeout ) {
		SDL_Event event;

		while ( SDL_PollEvent(&event) ) {
			switch (event.type) {
			    case SDL_QUIT:	/* Quit now */
				timeout = 0;
				break;
			    case SDL_KEYDOWN:
				switch (event.key.keysym.sym) {
				    case SDLK_SPACE:	/* Go longer.. */
					timeout += (5*1000);
					break;
				    case SDLK_UP:
					gamma += 0.2f;
					SDL_SetGamma(gamma, gamma, gamma);
					break;
				    case SDLK_DOWN:
					gamma -= 0.2f;
					SDL_SetGamma(gamma, gamma, gamma);
					break;
				    case SDLK_ESCAPE:
					timeout = 0;
					break;
				    default:
					break;
				}
				break;
			}
		}
	}

	/* Perform a gamma flash to red using color ramps */
	while ( gamma < 10.0 ) {
		/* Increase the red gamma and decrease everything else... */
		gamma += 0.1f;
		CalculateGamma(gamma, red_ramp);
		CalculateGamma(1.0/gamma, ramp);
		SDL_SetGammaRamp(red_ramp, ramp, ramp);
	}
	/* Finish completely red */
	memset(red_ramp, 255, sizeof(red_ramp));
	memset(ramp, 0, sizeof(ramp));
	SDL_SetGammaRamp(red_ramp, ramp, ramp);

	/* Now fade out to black */
	for ( i=(red_ramp[0] >> 8); i >= 0; --i ) {
		memset(red_ramp, i, sizeof(red_ramp));
		SDL_SetGammaRamp(red_ramp, NULL, NULL);
	}
	SDL_Delay(1*1000);

	SDL_Quit();
	return(0);
}