Mercurial > sdl-ios-xcode
view docs/html/sdlsetalpha.html @ 4106:12bb6311fd5d SDL-1.2
Hans de Goede fixed bug #495
When running boswars: http://www.boswars.org/ on a machine with intel
integrathed graphics it crashes when it tries to play the initial theora
splashscreen video:
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 140 (XVideo)
Minor opcode of failed request: 19 ()
Serial number of failed request: 25
Current serial number in output stream: 26
boswars: xcb_xlib.c:41: xcb_xlib_lock: Assertion `!c->xlib.lock' failed.
Aborted
I recognized this problem from a few years back, when I encountered it while
working on the Xv blitter for xmame. The problem is that for some reason
creation the Xvport and XvImage succeeds, and failure (lack of resources / hw
capability?) is only indicated during the first XvPut[Shm]Image. I've written a
patch for SDL using the work around for this I developed for xmame (and which
is still used successfully in xmame after many years of usage).
I'll admit it isn't very pretty, but after investigating several possibilities
this was the best option, any other fixes would need changes to the SDL api and
abi.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 29 Dec 2007 02:23:48 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_SetAlpha</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_SetColorKey" HREF="sdlsetcolorkey.html"><LINK REL="NEXT" TITLE="SDL_SetClipRect" HREF="sdlsetcliprect.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlsetcolorkey.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlsetcliprect.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSETALPHA" ></A >SDL_SetAlpha</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2096" ></A ><H2 >Name</H2 >SDL_SetAlpha -- Adjust the alpha properties of a surface</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2099" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2100" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_SetAlpha</B ></CODE >(SDL_Surface *surface, Uint32 flag, Uint8 alpha);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2106" ></A ><H2 >Description</H2 ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >This function and the semantics of SDL alpha blending have changed since version 1.1.4. Up until version 1.1.5, an alpha value of 0 was considered opaque and a value of 255 was considered transparent. This has now been inverted: 0 (<TT CLASS="LITERAL" >SDL_ALPHA_TRANSPARENT</TT >) is now considered transparent and 255 (<TT CLASS="LITERAL" >SDL_ALPHA_OPAQUE</TT >) is now considered opaque.</P ></BLOCKQUOTE ></DIV ><P ><TT CLASS="FUNCTION" >SDL_SetAlpha</TT > is used for setting the per-surface alpha value and/or enabling and disabling alpha blending.</P ><P >The<TT CLASS="PARAMETER" ><I >surface</I ></TT > parameter specifies which surface whose alpha attributes you wish to adjust. <TT CLASS="PARAMETER" ><I >flags</I ></TT > is used to specify whether alpha blending should be used (<TT CLASS="LITERAL" >SDL_SRCALPHA</TT >) and whether the surface should use RLE acceleration for blitting (<TT CLASS="LITERAL" >SDL_RLEACCEL</TT >). <TT CLASS="PARAMETER" ><I >flags</I ></TT > can be an OR'd combination of these two options, one of these options or 0. If <TT CLASS="LITERAL" >SDL_SRCALPHA</TT > is not passed as a flag then all alpha information is ignored when blitting the surface. The <TT CLASS="PARAMETER" ><I >alpha</I ></TT > parameter is the per-surface alpha value; a surface need not have an alpha channel to use per-surface alpha and blitting can still be accelerated with <TT CLASS="LITERAL" >SDL_RLEACCEL</TT >.</P ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >The per-surface alpha value of 128 is considered a special case and is optimised, so it's much faster than other per-surface values.</P ></BLOCKQUOTE ></DIV ><P >Alpha effects surface blitting in the following ways:</P ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN2126" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >RGBA->RGB with <TT CLASS="LITERAL" >SDL_SRCALPHA</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><P >The source is alpha-blended with the destination, using the alpha channel. <TT CLASS="LITERAL" >SDL_SRCCOLORKEY</TT > and the per-surface alpha are ignored.</P ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >RGBA->RGB without <TT CLASS="LITERAL" >SDL_SRCALPHA</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><P >The RGB data is copied from the source. The source alpha channel and the per-surface alpha value are ignored.</P ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >RGB->RGBA with <TT CLASS="LITERAL" >SDL_SRCALPHA</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><P >The source is alpha-blended with the destination using the per-surface alpha value. If <TT CLASS="LITERAL" >SDL_SRCCOLORKEY</TT > is set, only the pixels not matching the colorkey value are copied. The alpha channel of the copied pixels is set to opaque.</P ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >RGB->RGBA without <TT CLASS="LITERAL" >SDL_SRCALPHA</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><P >The RGB data is copied from the source and the alpha value of the copied pixels is set to opaque. If <TT CLASS="LITERAL" >SDL_SRCCOLORKEY</TT > is set, only the pixels not matching the colorkey value are copied. </P ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >RGBA->RGBA with <TT CLASS="LITERAL" >SDL_SRCALPHA</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><P >The source is alpha-blended with the destination using the source alpha channel. The alpha channel in the destination surface is left untouched. <TT CLASS="LITERAL" >SDL_SRCCOLORKEY</TT > is ignored.</P ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >RGBA->RGBA without <TT CLASS="LITERAL" >SDL_SRCALPHA</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><P >The RGBA data is copied to the destination surface. If <TT CLASS="LITERAL" >SDL_SRCCOLORKEY</TT > is set, only the pixels not matching the colorkey value are copied.</P ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >RGB->RGB with <TT CLASS="LITERAL" >SDL_SRCALPHA</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><P >The source is alpha-blended with the destination using the per-surface alpha value. If <TT CLASS="LITERAL" >SDL_SRCCOLORKEY</TT > is set, only the pixels not matching the colorkey value are copied.</P ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" >RGB->RGB without <TT CLASS="LITERAL" >SDL_SRCALPHA</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><P >The RGB data is copied from the source. If <TT CLASS="LITERAL" >SDL_SRCCOLORKEY</TT > is set, only the pixels not matching the colorkey value are copied.</P ></TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B > Note that RGBA->RGBA blits (with SDL_SRCALPHA set) keep the alpha of the destination surface. This means that you cannot compose two arbitrary RGBA surfaces this way and get the result you would expect from "overlaying" them; the destination alpha will work as a mask.</P ><P >Also note that per-pixel and per-surface alpha cannot be combined; the per-pixel alpha is always used if available</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2179" ></A ><H2 >Return Value</H2 ><P >This function returns <SPAN CLASS="RETURNVALUE" >0</SPAN >, or <SPAN CLASS="RETURNVALUE" >-1</SPAN > if there was an error.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2184" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlmaprgba.html" ><TT CLASS="FUNCTION" >SDL_MapRGBA</TT ></A >, <A HREF="sdlgetrgba.html" ><TT CLASS="FUNCTION" >SDL_GetRGBA</TT ></A >, <A HREF="sdldisplayformatalpha.html" ><TT CLASS="FUNCTION" >SDL_DisplayFormatAlpha</TT ></A >, <A HREF="sdlblitsurface.html" ><TT CLASS="FUNCTION" >SDL_BlitSurface</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlsetcolorkey.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlsetcliprect.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_SetColorKey</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_SetClipRect</TD ></TR ></TABLE ></DIV ></BODY ></HTML >