Mercurial > sdl-ios-xcode
view docs/html/sdlmousemotionevent.html @ 4106:12bb6311fd5d SDL-1.2
Hans de Goede fixed bug #495
When running boswars: http://www.boswars.org/ on a machine with intel
integrathed graphics it crashes when it tries to play the initial theora
splashscreen video:
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 140 (XVideo)
Minor opcode of failed request: 19 ()
Serial number of failed request: 25
Current serial number in output stream: 26
boswars: xcb_xlib.c:41: xcb_xlib_lock: Assertion `!c->xlib.lock' failed.
Aborted
I recognized this problem from a few years back, when I encountered it while
working on the Xv blitter for xmame. The problem is that for some reason
creation the Xvport and XvImage succeeds, and failure (lack of resources / hw
capability?) is only indicated during the first XvPut[Shm]Image. I've written a
patch for SDL using the work around for this I developed for xmame (and which
is still used successfully in xmame after many years of usage).
I'll admit it isn't very pretty, but after investigating several possibilities
this was the best option, any other fixes would need changes to the SDL api and
abi.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 29 Dec 2007 02:23:48 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_MouseMotionEvent</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Event Structures." HREF="eventstructures.html"><LINK REL="PREVIOUS" TITLE="SDL_KeyboardEvent" HREF="sdlkeyboardevent.html"><LINK REL="NEXT" TITLE="SDL_MouseButtonEvent" HREF="sdlmousebuttonevent.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlkeyboardevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlmousebuttonevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLMOUSEMOTIONEVENT" ></A >SDL_MouseMotionEvent</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN4079" ></A ><H2 >Name</H2 >SDL_MouseMotionEvent -- Mouse motion event structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4082" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ Uint8 type; Uint8 state; Uint16 x, y; Sint16 xrel, yrel; } SDL_MouseMotionEvent;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4085" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN4087" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >type</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_MOUSEMOTION</TT ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >state</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >The current button state</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >x</I ></TT >, <TT CLASS="STRUCTFIELD" ><I >y</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >The X/Y coordinates of the mouse</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >xrel</I ></TT >, <TT CLASS="STRUCTFIELD" ><I >yrel</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Relative motion in the X/Y direction</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4109" ></A ><H2 >Description</H2 ><P ><SPAN CLASS="STRUCTNAME" >SDL_MouseMotionEvent</SPAN > is a member of the <A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A > union and is used when an event of type <TT CLASS="LITERAL" >SDL_MOUSEMOTION</TT > is reported.</P ><P >Simply put, a <TT CLASS="LITERAL" >SDL_MOUSEMOTION</TT > type event occurs when a user moves the mouse within the application window or when <A HREF="sdlwarpmouse.html" ><TT CLASS="FUNCTION" >SDL_WarpMouse</TT ></A > is called. Both the absolute (<TT CLASS="STRUCTFIELD" ><I >x</I ></TT > and <TT CLASS="STRUCTFIELD" ><I >y</I ></TT >) and relative (<TT CLASS="STRUCTFIELD" ><I >xrel</I ></TT > and <TT CLASS="STRUCTFIELD" ><I >yrel</I ></TT >) coordinates are reported along with the current button states (<TT CLASS="STRUCTFIELD" ><I >state</I ></TT >). The button state can be interpreted using the <TT CLASS="LITERAL" >SDL_BUTTON</TT > macro (see <A HREF="sdlgetmousestate.html" ><TT CLASS="FUNCTION" >SDL_GetMouseState</TT ></A >).</P ><P >If the cursor is hidden (<A HREF="sdlshowcursor.html" ><TT CLASS="FUNCTION" >SDL_ShowCursor</TT >(0)</A >) and the input is grabbed (<A HREF="sdlwmgrabinput.html" ><TT CLASS="FUNCTION" >SDL_WM_GrabInput</TT >(SDL_GRAB_ON)</A >), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4133" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A >, <A HREF="sdlmousebuttonevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_MouseButtonEvent</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlkeyboardevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlmousebuttonevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_KeyboardEvent</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_MouseButtonEvent</TD ></TR ></TABLE ></DIV ></BODY ></HTML >