view test/testver.c @ 2702:11eb9ae3c88c

Reverted revision 3416, fixing bug #589 http://bugzilla.libsdl.org/show_bug.cgi?id=589 I was going to add the current window to the OpenGL context info, but that doesn't fix the case where you set the current context to NULL and then set the current context to the same window it had before. This also doesn't take into account changes to the window that might affect the context, such as viewport changing or fullscreen/windowed mode changing. Any ideas?
author Sam Lantinga <slouken@libsdl.org>
date Mon, 26 May 2008 12:43:37 +0000
parents c121d94672cb
children 388c5a2daeac
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/* Test program to compare the compile-time version of SDL with the linked
   version of SDL
*/

#include <stdio.h>
#include <stdlib.h>

#include "SDL.h"

int
main(int argc, char *argv[])
{
    SDL_version compiled;

    /* Initialize SDL */
    if (SDL_Init(0) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        exit(1);
    }
#ifdef DEBUG
    fprintf(stderr, "SDL initialized\n");
#endif
#if SDL_VERSION_ATLEAST(1, 2, 0)
    printf("Compiled with SDL 1.2 or newer\n");
#else
    printf("Compiled with SDL older than 1.2\n");
#endif
    SDL_VERSION(&compiled);
    printf("Compiled version: %d.%d.%d\n",
           compiled.major, compiled.minor, compiled.patch);
    printf("Linked version: %d.%d.%d\n",
           SDL_Linked_Version()->major,
           SDL_Linked_Version()->minor, SDL_Linked_Version()->patch);
    SDL_Quit();
    return (0);
}