Mercurial > sdl-ios-xcode
view test/testhread.c @ 2702:11eb9ae3c88c
Reverted revision 3416, fixing bug #589
http://bugzilla.libsdl.org/show_bug.cgi?id=589
I was going to add the current window to the OpenGL context info, but that
doesn't fix the case where you set the current context to NULL and then set
the current context to the same window it had before.
This also doesn't take into account changes to the window that might affect
the context, such as viewport changing or fullscreen/windowed mode changing.
Any ideas?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 26 May 2008 12:43:37 +0000 |
parents | c121d94672cb |
children | 4436464c4f51 |
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/* Simple test of the SDL threading code */ #include <stdio.h> #include <stdlib.h> #include <signal.h> #include "SDL.h" #include "SDL_thread.h" static int alive = 0; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } int SDLCALL ThreadFunc(void *data) { printf("Started thread %s: My thread id is %u\n", (char *) data, SDL_ThreadID()); while (alive) { printf("Thread '%s' is alive!\n", (char *) data); SDL_Delay(1 * 1000); } printf("Thread '%s' exiting!\n", (char *) data); return (0); } static void killed(int sig) { printf("Killed with SIGTERM, waiting 5 seconds to exit\n"); SDL_Delay(5 * 1000); alive = 0; quit(0); } int main(int argc, char *argv[]) { SDL_Thread *thread; /* Load the SDL library */ if (SDL_Init(0) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } alive = 1; thread = SDL_CreateThread(ThreadFunc, "#1"); if (thread == NULL) { fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); quit(1); } SDL_Delay(5 * 1000); printf("Waiting for thread #1\n"); alive = 0; SDL_WaitThread(thread, NULL); alive = 1; thread = SDL_CreateThread(ThreadFunc, "#2"); if (thread == NULL) { fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); quit(1); } SDL_Delay(5 * 1000); printf("Killing thread #2\n"); SDL_KillThread(thread); alive = 1; signal(SIGTERM, killed); thread = SDL_CreateThread(ThreadFunc, "#3"); if (thread == NULL) { fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); quit(1); } raise(SIGTERM); SDL_Quit(); /* Never reached */ return (0); /* Never reached */ }