Mercurial > sdl-ios-xcode
view src/video/ataricommon/SDL_atarigl_c.h @ 2702:11eb9ae3c88c
Reverted revision 3416, fixing bug #589
http://bugzilla.libsdl.org/show_bug.cgi?id=589
I was going to add the current window to the OpenGL context info, but that
doesn't fix the case where you set the current context to NULL and then set
the current context to the same window it had before.
This also doesn't take into account changes to the window that might affect
the context, such as viewport changing or fullscreen/windowed mode changing.
Any ideas?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 26 May 2008 12:43:37 +0000 |
parents | b657f0bc72c2 |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Atari OSMesa.ldg implementation of SDL OpenGL support */ #ifndef _SDL_ATARIGL_H_ #define _SDL_ATARIGL_H_ #if SDL_VIDEO_OPENGL #include <GL/osmesa.h> #endif #include "../SDL_sysvideo.h" struct SDL_GLDriverData { int gl_active; /* to stop switching drivers while we have a valid context */ int gl_oldmesa; /* Old OpenGL support ? */ int gl_pixelsize; /* for CopyShadow functions */ SDL_bool gl_upsidedown; /* Some implementations draw upside down */ Uint8 *gl_shadow; /* Shadow buffer for old implementations */ /* for unsupported OSMesa buffer formats */ void (*ConvertSurface) (_THIS, SDL_Surface * surface); /* to convert the shadow buffer to the screen format */ void (*CopyShadow) (_THIS, SDL_Surface * surface); #if SDL_VIDEO_OPENGL OSMesaContext ctx; /* OpenGL functions */ void (*glGetIntegerv) (GLenum pname, GLint * value); void (*glFinish) (void); void (*glFlush) (void); /* osmesa.ldg */ OSMesaContext(*OSMesaCreateContextExt) (GLenum format, GLint depthBits, GLint stencilBits, GLint accumBits, OSMesaContext sharelist); void (*OSMesaDestroyContext) (OSMesaContext ctx); GLboolean(*OSMesaMakeCurrent) (OSMesaContext ctx, void *buffer, GLenum type, GLsizei width, GLsizei height); void (*OSMesaPixelStore) (GLint pname, GLint value); void *(*OSMesaGetProcAddress) (const char *funcName); /* mesa_gl.ldg, tiny_gl.ldg */ void *(*OSMesaCreateLDG) (long format, long type, long width, long height); void (*OSMesaDestroyLDG) (void); /* Info needed to compare existing context with new asked one */ int width, height; GLenum format; GLint depth, stencil, accum; #endif }; /* Variable names */ #define gl_active (_this->gl_data->gl_active) #define gl_ctx (_this->gl_data->ctx) #define gl_oldmesa (_this->gl_data->gl_oldmesa) #define gl_pixelsize (_this->gl_data->gl_pixelsize) #define gl_upsidedown (_this->gl_data->gl_upsidedown) #define gl_shadow (_this->gl_data->gl_shadow) #define gl_convert (_this->gl_data->ConvertSurface) #define gl_copyshadow (_this->gl_data->CopyShadow) #define gl_curformat (_this->gl_data->format) #define gl_curdepth (_this->gl_data->depth) #define gl_curstencil (_this->gl_data->stencil) #define gl_curaccum (_this->gl_data->accum) #define gl_curwidth (_this->gl_data->width) #define gl_curheight (_this->gl_data->height) /* OpenGL functions */ extern int SDL_AtariGL_Init(_THIS, SDL_Surface * current); extern void SDL_AtariGL_Quit(_THIS, SDL_bool unload); extern void SDL_AtariGL_InitPointers(_THIS); extern int SDL_AtariGL_LoadLibrary(_THIS, const char *path); extern void *SDL_AtariGL_GetProcAddress(_THIS, const char *proc); extern int SDL_AtariGL_GetAttribute(_THIS, SDL_GLattr attrib, int *value); extern int SDL_AtariGL_MakeCurrent(_THIS); extern void SDL_AtariGL_SwapBuffers(_THIS); #endif /* _SDL_ATARIGL_H_ */ /* vi: set ts=4 sw=4 expandtab: */