Mercurial > sdl-ios-xcode
view src/video/SDL_fill.c @ 2702:11eb9ae3c88c
Reverted revision 3416, fixing bug #589
http://bugzilla.libsdl.org/show_bug.cgi?id=589
I was going to add the current window to the OpenGL context info, but that
doesn't fix the case where you set the current context to NULL and then set
the current context to the same window it had before.
This also doesn't take into account changes to the window that might affect
the context, such as viewport changing or fullscreen/windowed mode changing.
Any ideas?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 26 May 2008 12:43:37 +0000 |
parents | 6d99edd791bf |
children | af3dd02cf043 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_blit.h" #ifdef __SSE__ /* *INDENT-OFF* */ #ifdef _MSC_VER #define SSE_BEGIN \ __m128 c128; \ c128.m128_u32[0] = color; \ c128.m128_u32[1] = color; \ c128.m128_u32[2] = color; \ c128.m128_u32[3] = color; #else #define SSE_BEGIN \ DECLARE_ALIGNED(Uint32, cccc[4], 16); \ cccc[0] = color; \ cccc[1] = color; \ cccc[2] = color; \ cccc[3] = color; \ __m128 c128 = *(__m128 *)cccc; #endif #define SSE_WORK \ for (i = n / 64; i--;) { \ _mm_stream_ps((float *)(p+0), c128); \ _mm_stream_ps((float *)(p+16), c128); \ _mm_stream_ps((float *)(p+32), c128); \ _mm_stream_ps((float *)(p+48), c128); \ p += 64; \ } #define SSE_END #define DEFINE_SSE_FILLRECT(bpp, type) \ static void \ SDL_FillRect##bpp##SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \ { \ SSE_BEGIN; \ \ while (h--) { \ int i, n = w * bpp; \ Uint8 *p = pixels; \ \ if (n > 15) { \ int adjust = 16 - ((uintptr_t)p & 15); \ if (adjust < 16) { \ n -= adjust; \ adjust /= bpp; \ while(adjust--) { \ *((type *)p) = (type)color; \ p += bpp; \ } \ } \ SSE_WORK; \ } \ if (n & 63) { \ int remainder = (n & 63); \ remainder /= bpp; \ while(remainder--) { \ *((type *)p) = (type)color; \ p += bpp; \ } \ } \ pixels += pitch; \ } \ \ SSE_END; \ } DEFINE_SSE_FILLRECT(1, Uint8) DEFINE_SSE_FILLRECT(2, Uint16) DEFINE_SSE_FILLRECT(4, Uint32) /* *INDENT-ON* */ #endif /* __SSE__ */ #ifdef __MMX__ /* *INDENT-OFF* */ #define MMX_BEGIN \ __m64 c64 = _mm_set_pi32(color, color) #define MMX_WORK \ for (i = n / 64; i--;) { \ _mm_stream_pi((__m64 *)(p+0), c64); \ _mm_stream_pi((__m64 *)(p+8), c64); \ _mm_stream_pi((__m64 *)(p+16), c64); \ _mm_stream_pi((__m64 *)(p+24), c64); \ _mm_stream_pi((__m64 *)(p+32), c64); \ _mm_stream_pi((__m64 *)(p+40), c64); \ _mm_stream_pi((__m64 *)(p+48), c64); \ _mm_stream_pi((__m64 *)(p+56), c64); \ p += 64; \ } #define MMX_END \ _mm_empty() #define DEFINE_MMX_FILLRECT(bpp, type) \ static void \ SDL_FillRect##bpp##MMX(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \ { \ MMX_BEGIN; \ \ while (h--) { \ int i, n = w * bpp; \ Uint8 *p = pixels; \ \ if (n > 7) { \ int adjust = 8 - ((uintptr_t)p & 7); \ if (adjust < 8) { \ n -= adjust; \ adjust /= bpp; \ while(adjust--) { \ *((type *)p) = (type)color; \ p += bpp; \ } \ } \ MMX_WORK; \ } \ if (n & 63) { \ int remainder = (n & 63); \ remainder /= bpp; \ while(remainder--) { \ *((type *)p) = (type)color; \ p += bpp; \ } \ } \ pixels += pitch; \ } \ \ MMX_END; \ } DEFINE_MMX_FILLRECT(1, Uint8) DEFINE_MMX_FILLRECT(2, Uint16) DEFINE_MMX_FILLRECT(4, Uint32) /* *INDENT-ON* */ #endif /* __MMX__ */ static void SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { while (h--) { int n = w; Uint8 *p = pixels; if (n > 3) { switch ((uintptr_t) p & 3) { case 1: *p++ = (Uint8) color; --n; case 2: *p++ = (Uint8) color; --n; case 3: *p++ = (Uint8) color; --n; } SDL_memset4(p, color, (n >> 2)); } if (n & 3) { p += (n & ~3); switch (n & 3) { case 3: *p++ = (Uint8) color; case 2: *p++ = (Uint8) color; case 1: *p++ = (Uint8) color; } } pixels += pitch; } } static void SDL_FillRect2(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { while (h--) { int n = w; Uint16 *p = (Uint16 *) pixels; if (n > 1) { if ((uintptr_t) p & 2) { *p++ = (Uint16) color; --n; } SDL_memset4(p, color, (n >> 1)); } if (n & 1) { p[n - 1] = (Uint16) color; } pixels += pitch; } } static void SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { Uint8 r = (Uint8) ((color >> 16) & 0xFF); Uint8 g = (Uint8) ((color >> 8) & 0xFF); Uint8 b = (Uint8) (color & 0xFF); while (h--) { int n = w; Uint8 *p = pixels; while (n--) { *p++ = r; *p++ = g; *p++ = b; } pixels += pitch; } } static void SDL_FillRect4(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { while (h--) { SDL_memset4(pixels, color, w); pixels += pitch; } } /* * This function performs a fast fill of the given rectangle with 'color' */ int SDL_FillRect(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color) { Uint8 *pixels; /* This function doesn't work on surfaces < 8 bpp */ if (dst->format->BitsPerPixel < 8) { SDL_SetError("SDL_FillRect(): Unsupported surface format"); return (-1); } /* If 'dstrect' == NULL, then fill the whole surface */ if (dstrect) { /* Perform clipping */ if (!SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect)) { return (0); } } else { dstrect = &dst->clip_rect; } /* Perform software fill */ if (!dst->pixels) { SDL_SetError("SDL_FillRect(): You must lock the surface"); return (-1); } pixels = (Uint8 *) dst->pixels + dstrect->y * dst->pitch + dstrect->x * dst->format->BytesPerPixel; switch (dst->format->BytesPerPixel) { case 1: { color |= (color << 8); color |= (color << 16); #ifdef __SSE__ if (SDL_HasSSE()) { SDL_FillRect1SSE(pixels, dst->pitch, color, dstrect->w, dstrect->h); break; } #endif #ifdef __MMX__ if (SDL_HasMMX()) { SDL_FillRect1MMX(pixels, dst->pitch, color, dstrect->w, dstrect->h); break; } #endif SDL_FillRect1(pixels, dst->pitch, color, dstrect->w, dstrect->h); break; } case 2: { color |= (color << 16); #ifdef __SSE__ if (SDL_HasSSE()) { SDL_FillRect2SSE(pixels, dst->pitch, color, dstrect->w, dstrect->h); break; } #endif #ifdef __MMX__ if (SDL_HasMMX()) { SDL_FillRect2MMX(pixels, dst->pitch, color, dstrect->w, dstrect->h); break; } #endif SDL_FillRect2(pixels, dst->pitch, color, dstrect->w, dstrect->h); break; } case 3: /* 24-bit RGB is a slow path, at least for now. */ { SDL_FillRect3(pixels, dst->pitch, color, dstrect->w, dstrect->h); break; } case 4: { #ifdef __SSE__ if (SDL_HasSSE()) { SDL_FillRect4SSE(pixels, dst->pitch, color, dstrect->w, dstrect->h); break; } #endif #ifdef __MMX__ if (SDL_HasMMX()) { SDL_FillRect4MMX(pixels, dst->pitch, color, dstrect->w, dstrect->h); break; } #endif SDL_FillRect4(pixels, dst->pitch, color, dstrect->w, dstrect->h); break; } } SDL_UnlockSurface(dst); /* We're done! */ return (0); } /* vi: set ts=4 sw=4 expandtab: */