Mercurial > sdl-ios-xcode
view docs/man3/SDL_UserEvent.3 @ 2702:11eb9ae3c88c
Reverted revision 3416, fixing bug #589
http://bugzilla.libsdl.org/show_bug.cgi?id=589
I was going to add the current window to the OpenGL context info, but that
doesn't fix the case where you set the current context to NULL and then set
the current context to the same window it had before.
This also doesn't take into account changes to the window that might affect
the context, such as viewport changing or fullscreen/windowed mode changing.
Any ideas?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 26 May 2008 12:43:37 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_UserEvent" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_UserEvent \- A user-defined event type .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 type; int code; void *data1; void *data2; } SDL_UserEvent;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBtype\fR \fBSDL_USEREVENT\fP through to \fBSDL_NUMEVENTS-1\fP .TP 20 \fBcode\fR User defined event code .TP 20 \fBdata1\fR User defined data pointer .TP 20 \fBdata2\fR User defined data pointer .SH "DESCRIPTION" .PP \fBSDL_UserEvent\fR is in the \fBuser\fR member of the structure \fI\fBSDL_Event\fR\fR\&. This event is unique, it is never created by SDL but only by the user\&. The event can be pushed onto the event queue using \fI\fBSDL_PushEvent\fP\fR\&. The contents of the structure members or completely up to the programmer, the only requirement is that \fBtype\fR is a value from \fBSDL_USEREVENT\fP to \fBSDL_NUMEVENTS-1\fP (inclusive)\&. .SH "EXAMPLES" .PP .PP .nf \f(CWSDL_Event event; event\&.type = SDL_USEREVENT; event\&.user\&.code = my_event_code; event\&.user\&.data1 = significant_data; event\&.user\&.data2 = 0; SDL_PushEvent(&event);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_PushEvent\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00