view docs/man3/SDL_ConvertAudio.3 @ 2702:11eb9ae3c88c

Reverted revision 3416, fixing bug #589 http://bugzilla.libsdl.org/show_bug.cgi?id=589 I was going to add the current window to the OpenGL context info, but that doesn't fix the case where you set the current context to NULL and then set the current context to the same window it had before. This also doesn't take into account changes to the window that might affect the context, such as viewport changing or fullscreen/windowed mode changing. Any ideas?
author Sam Lantinga <slouken@libsdl.org>
date Mon, 26 May 2008 12:43:37 +0000
parents 546f7c1eb755
children 1238da4a7112
line wrap: on
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.TH "SDL_ConvertAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_ConvertAudio \- Convert audio data to a desired audio format\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_ConvertAudio\fP\fR(\fBSDL_AudioCVT *cvt\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_ConvertAudio\fP takes one parameter, \fBcvt\fR, which was previously initilized\&. Initilizing a \fI\fBSDL_AudioCVT\fR\fR is a two step process\&. First of all, the structure must be passed to \fI\fBSDL_BuildAudioCVT\fP\fR along with source and destination format parameters\&. Secondly, the \fBcvt\fR->\fBbuf\fR and \fBcvt\fR->\fBlen\fR fields must be setup\&. \fBcvt\fR->\fBbuf\fR should point to the audio data and \fBcvt\fR->\fBlen\fR should be set to the length of the audio data in bytes\&. Remember, the length of the buffer pointed to by \fBbuf\fR show be \fBlen\fR*\fBlen_mult\fR bytes in length\&.
.PP
Once the \fBSDL_AudioCVT\fRstructure is initilized then we can pass it to \fBSDL_ConvertAudio\fP, which will convert the audio data pointer to by \fBcvt\fR->\fBbuf\fR\&. If \fBSDL_ConvertAudio\fP returned \fB0\fR then the conversion was completed successfully, otherwise \fB-1\fR is returned\&.
.PP
If the conversion completed successfully then the converted audio data can be read from \fBcvt\fR->\fBbuf\fR\&. The amount of valid, converted, audio data in the buffer is equal to \fBcvt\fR->\fBlen\fR*\fBcvt\fR->\fBlen_ratio\fR\&.
.SH "EXAMPLES"
.PP
.nf
\f(CW/* Converting some WAV data to hardware format */
void my_audio_callback(void *userdata, Uint8 *stream, int len);

SDL_AudioSpec *desired, *obtained;
SDL_AudioSpec wav_spec;
SDL_AudioCVT  wav_cvt;
Uint32 wav_len;
Uint8 *wav_buf;
int ret;

/* Allocated audio specs */
desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
obtained=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));

/* Set desired format */
desired->freq=22050;
desired->format=AUDIO_S16LSB;
desired->samples=8192;
desired->callback=my_audio_callback;
desired->userdata=NULL;

/* Open the audio device */
if ( SDL_OpenAudio(desired, obtained) < 0 ){
  fprintf(stderr, "Couldn\&'t open audio: %s
", SDL_GetError());
  exit(-1);
}
        
free(desired);

/* Load the test\&.wav */
if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buf, &wav_len) == NULL ){
  fprintf(stderr, "Could not open test\&.wav: %s
", SDL_GetError());
  SDL_CloseAudio();
  free(obtained);
  exit(-1);
}
                                            
/* Build AudioCVT */
ret = SDL_BuildAudioCVT(&wav_cvt,
                        wav_spec\&.format, wav_spec\&.channels, wav_spec\&.freq,
                        obtained->format, obtained->channels, obtained->freq);

/* Check that the convert was built */
if(ret==-1){
  fprintf(stderr, "Couldn\&'t build converter!
");
  SDL_CloseAudio();
  free(obtained);
  SDL_FreeWAV(wav_buf);
}

/* Setup for conversion */
wav_cvt\&.buf=(Uint8 *)malloc(wav_len*wav_cvt\&.len_mult);
wav_cvt\&.len=wav_len;
memcpy(wav_cvt\&.buf, wav_buf, wav_len);

/* We can delete to original WAV data now */
SDL_FreeWAV(wav_buf);

/* And now we\&'re ready to convert */
SDL_ConvertAudio(&wav_cvt);

/* do whatever */
\&.
\&.
\&.
\&.

\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_BuildAudioCVT\fP\fR, \fI\fBSDL_AudioCVT\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58