view docs/man3/SDL_CondWaitTimeout.3 @ 2702:11eb9ae3c88c

Reverted revision 3416, fixing bug #589 http://bugzilla.libsdl.org/show_bug.cgi?id=589 I was going to add the current window to the OpenGL context info, but that doesn't fix the case where you set the current context to NULL and then set the current context to the same window it had before. This also doesn't take into account changes to the window that might affect the context, such as viewport changing or fullscreen/windowed mode changing. Any ideas?
author Sam Lantinga <slouken@libsdl.org>
date Mon, 26 May 2008 12:43:37 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_CondWaitTimeout" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_CondWaitTimeout \- Wait on a condition variable, with timeout
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
#include "SDL_thread\&.h"
.sp
\fBint \fBSDL_CondWaitTimeout\fP\fR(\fBSDL_cond *cond, SDL_mutex *mutex, Uint32 ms\fR);
.SH "DESCRIPTION"
.PP
Wait on the condition variable \fBcond\fR for, at most, \fBms\fR milliseconds\&. \fBmut\fR is unlocked so it must be locked when the function is called\&. Returns \fBSDL_MUTEX_TIMEDOUT\fP if the condition is not signalled in the allotted time, \fB0\fR if it was signalled or \fB-1\fR on an error\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_CondWait\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00