view docs/html/sdlsetcliprect.html @ 2702:11eb9ae3c88c

Reverted revision 3416, fixing bug #589 http://bugzilla.libsdl.org/show_bug.cgi?id=589 I was going to add the current window to the OpenGL context info, but that doesn't fix the case where you set the current context to NULL and then set the current context to the same window it had before. This also doesn't take into account changes to the window that might affect the context, such as viewport changing or fullscreen/windowed mode changing. Any ideas?
author Sam Lantinga <slouken@libsdl.org>
date Mon, 26 May 2008 12:43:37 +0000
parents 355632dca928
children
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>SDL_SetClipRect</TITLE
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><H1
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>SDL_SetClipRect</H1
><DIV
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><A
NAME="AEN2199"
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><H2
>Name</H2
>SDL_SetClipRect&nbsp;--&nbsp;Sets the clipping rectangle for a surface.</DIV
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_SetClipRect</B
></CODE
>(SDL_Surface *surface, SDL_Rect *rect);</CODE
></P
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><H2
>Description</H2
><P
>Sets the clipping rectangle for a surface.  When this surface is the
destination of a blit, only the area within the clip rectangle will be
drawn into.</P
><P
>The rectangle pointed to by <TT
CLASS="PARAMETER"
><I
>rect</I
></TT
> will be
clipped to the edges of the surface so that the clip rectangle for a
surface can never fall outside the edges of the surface.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>rect</I
></TT
> is <TT
CLASS="LITERAL"
>NULL</TT
> the clipping
rectangle will be set to the full size of the surface.</P
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><H2
>See Also</H2
><P
><A
HREF="sdlgetcliprect.html"
><TT
CLASS="FUNCTION"
>SDL_GetClipRect</TT
></A
>,
<A
HREF="sdlblitsurface.html"
><TT
CLASS="FUNCTION"
>SDL_BlitSurface</TT
></A
>,
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>SDL_Surface</SPAN
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