Mercurial > sdl-ios-xcode
view docs/html/sdlgetmousestate.html @ 2702:11eb9ae3c88c
Reverted revision 3416, fixing bug #589
http://bugzilla.libsdl.org/show_bug.cgi?id=589
I was going to add the current window to the OpenGL context info, but that
doesn't fix the case where you set the current context to NULL and then set
the current context to the same window it had before.
This also doesn't take into account changes to the window that might affect
the context, such as viewport changing or fullscreen/windowed mode changing.
Any ideas?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 26 May 2008 12:43:37 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_GetMouseState</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Event Functions." HREF="eventfunctions.html"><LINK REL="PREVIOUS" TITLE="SDL_EnableKeyRepeat" HREF="sdlenablekeyrepeat.html"><LINK REL="NEXT" TITLE="SDL_GetRelativeMouseState" HREF="sdlgetrelativemousestate.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlenablekeyrepeat.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlgetrelativemousestate.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLGETMOUSESTATE" ></A >SDL_GetMouseState</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN5869" ></A ><H2 >Name</H2 >SDL_GetMouseState -- Retrieve the current state of the mouse</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN5872" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN5873" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >Uint8 <B CLASS="FSFUNC" >SDL_GetMouseState</B ></CODE >(int *x, int *y);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5879" ></A ><H2 >Description</H2 ><P >The current button state is returned as a button bitmask, which can be tested using the <TT CLASS="LITERAL" >SDL_BUTTON(X)</TT > macros, and <TT CLASS="PARAMETER" ><I >x</I ></TT > and <TT CLASS="PARAMETER" ><I >y</I ></TT > are set to the current mouse cursor position. You can pass <TT CLASS="LITERAL" >NULL</TT > for either <TT CLASS="PARAMETER" ><I >x</I ></TT > or <TT CLASS="PARAMETER" ><I >y</I ></TT >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5888" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" >SDL_PumpEvents(); if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1)) printf("Mouse Button 1(left) is pressed.\n");</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5891" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlgetrelativemousestate.html" ><TT CLASS="FUNCTION" >SDL_GetRelativeMouseState</TT ></A >, <A HREF="sdlpumpevents.html" ><TT CLASS="FUNCTION" >SDL_PumpEvents</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlenablekeyrepeat.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlgetrelativemousestate.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_EnableKeyRepeat</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventfunctions.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GetRelativeMouseState</TD ></TR ></TABLE ></DIV ></BODY ></HTML >