Mercurial > sdl-ios-xcode
view src/audio/windx5/Makefile.am @ 379:11c8a7684f74
Date: Fri, 24 May 2002 10:32:00 -0700
From: David Hedbor <david@hedbor.org>
Subject: more patches
Ok, another thing I discovered when porting prboom to the Zaurus -
mouse events weren't rotated when the screen was (i.e you got
incorrect events there).
This is now fixed. Also noticed that SDL_WarpMouse isn't handled
correctly, but I haven't looked at fixing that yes.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 28 May 2002 19:24:11 +0000 |
parents | 74212992fb08 |
children | 4726fa79ede1 |
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## Makefile.am for SDL using the Win32 DirectX audio driver noinst_LTLIBRARIES = libaudio_windx5.la libaudio_windx5_la_SOURCES = $(SRCS) # The SDL audio driver sources SRCS = SDL_dx5audio.c \ SDL_dx5audio.h