Mercurial > sdl-ios-xcode
view docs/man3/SDL_WarpMouse.3 @ 379:11c8a7684f74
Date: Fri, 24 May 2002 10:32:00 -0700
From: David Hedbor <david@hedbor.org>
Subject: more patches
Ok, another thing I discovered when porting prboom to the Zaurus -
mouse events weren't rotated when the screen was (i.e you got
incorrect events there).
This is now fixed. Also noticed that SDL_WarpMouse isn't handled
correctly, but I haven't looked at fixing that yes.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 28 May 2002 19:24:11 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_WarpMouse" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_WarpMouse\- Set the position of the mouse cursor\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_WarpMouse\fP\fR(\fBUint16 x, Uint16 y\fR); .SH "DESCRIPTION" .PP Set the position of the mouse cursor (generates a mouse motion event)\&. .SH "SEE ALSO" .PP \fI\fBSDL_MouseMotionEvent\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01