Mercurial > sdl-ios-xcode
view docs/man3/SDL_WM_GrabInput.3 @ 379:11c8a7684f74
Date: Fri, 24 May 2002 10:32:00 -0700
From: David Hedbor <david@hedbor.org>
Subject: more patches
Ok, another thing I discovered when porting prboom to the Zaurus -
mouse events weren't rotated when the screen was (i.e you got
incorrect events there).
This is now fixed. Also noticed that SDL_WarpMouse isn't handled
correctly, but I haven't looked at fixing that yes.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 28 May 2002 19:24:11 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_WM_GrabInput" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_WM_GrabInput\- Grabs mouse and keyboard input\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_GrabMode \fBSDL_WM_GrabInput\fP\fR(\fBSDL_GrabMode mode\fR); .SH "DESCRIPTION" .PP Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any\&. .PP When \fBmode\fR is \fBSDL_GRAB_QUERY\fP the grab mode is not changed, but the current grab mode is returned\&. .PP .PP .nf \f(CWtypedef enum { SDL_GRAB_QUERY, SDL_GRAB_OFF, SDL_GRAB_ON } SDL_GrabMode;\fR .fi .PP .SH "RETURN VALUE" .PP The current/new \fBSDL_GrabMode\fR\&. ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01