view docs/man3/SDL_CreateThread.3 @ 379:11c8a7684f74

Date: Fri, 24 May 2002 10:32:00 -0700 From: David Hedbor <david@hedbor.org> Subject: more patches Ok, another thing I discovered when porting prboom to the Zaurus - mouse events weren't rotated when the screen was (i.e you got incorrect events there). This is now fixed. Also noticed that SDL_WarpMouse isn't handled correctly, but I haven't looked at fixing that yes.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 28 May 2002 19:24:11 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_CreateThread" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_CreateThread\- Creates a new thread of execution that shares its parent\&'s properties\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
#include "SDL_thread\&.h"
.sp
\fBSDL_Thread *\fBSDL_CreateThread\fP\fR(\fBint (*fn)(void *), void *data\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_CreateThread\fP creates a new thread of execution that shares all of its parent\&'s global memory, signal handlers, file descriptors, etc, and runs the function \fBfn\fR passed the void pointer \fBdata\fR The thread quits when this function returns\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_KillThread\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00