Mercurial > sdl-ios-xcode
view EXCLUDE/GLIMM/src/Window.cpp @ 4753:11b0a6a3eb4d
Changed Start/StopTextInput back to not take any parameters.
We call SDL_GetKeyboardFocus internally now.
author | dewyatt |
---|---|
date | Mon, 12 Jul 2010 14:17:43 -0400 |
parents | 0aaa54fbd2bc |
children |
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#include "Window.hpp" #include <gl/GL.h> #pragma comment(lib, "opengl32.lib") const wchar_t *Window::Window_Class_Name = L"GLTSF"; Window::Window() : my_Handle(0), my_Device_Context(0), my_GL_Context(0), my_Class_Registered(false), my_Listener(0) { } Window::~Window() { Finalize(); Show_Cursor(); } void Window::Initialize(const std::wstring &Title, const Video_Mode &Mode, bool Fullscreen) { Finalize(); my_Video_Mode = Mode; if (!my_Video_Mode.Is_Valid()) throw std::runtime_error("Invalid video mode"); my_Fullscreen = Fullscreen; Register_Class(); Create_Window(Title, Mode, Fullscreen); Show(); my_IMM.Initialize(my_Handle); } void Window::Finalize() { my_IMM.Finalize(); Destroy_Window(); Unregister_Class(); } void Window::Set_Listener(Window_Listener *Listener) { my_Listener = Listener; } void Window::Show() { if (my_Handle) ShowWindow(my_Handle, SW_SHOW); } void Window::Hide() { if (my_Handle) ShowWindow(my_Handle, SW_HIDE); } void Window::Handle_Events() { MSG Message = {0}; while (PeekMessageW(&Message, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&Message); DispatchMessageW(&Message); } } void Window::Display() { if (my_Device_Context && my_GL_Context) SwapBuffers(my_Device_Context); } void Window::Show_Cursor() { ShowCursor(TRUE); } void Window::Hide_Cursor() { ShowCursor(FALSE); } HWND Window::Get_Handle() { return my_Handle; } IMM & Window::Get_IMM() { return my_IMM; } void Window::Register_Class() { WNDCLASSEXW Window_Class = {0}; Window_Class.cbSize = sizeof(Window_Class); Window_Class.style = 0; Window_Class.lpfnWndProc = &Window::Window_Procedure; Window_Class.cbClsExtra = 0; Window_Class.cbWndExtra = 0; Window_Class.hInstance = GetModuleHandle(NULL); Window_Class.hIcon = NULL; Window_Class.hCursor = NULL; Window_Class.hbrBackground = NULL; Window_Class.lpszMenuName = NULL; Window_Class.lpszClassName = Window_Class_Name; Window_Class.hIconSm = NULL; if (0 == RegisterClassExW(&Window_Class)) throw std::runtime_error("Failed to register window class"); my_Class_Registered = true; } void Window::Unregister_Class() { if (my_Class_Registered) { if (0 == UnregisterClassW(Window_Class_Name, GetModuleHandle(NULL))) printf("Warning: Failed to unregister window class\n"); my_Class_Registered = false; } } void Window::Create_Window(const std::wstring &Title, const Video_Mode &Mode, bool Fullscreen) { HDC Screen_DC = GetDC(NULL); int Left = (GetDeviceCaps(Screen_DC, HORZRES) - my_Video_Mode.Width) / 2; int Top = (GetDeviceCaps(Screen_DC, VERTRES) - my_Video_Mode.Height) / 2; int Width = my_Video_Mode.Width; int Height = my_Video_Mode.Height; ReleaseDC(NULL, Screen_DC); DWORD Style = WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU; if (!my_Fullscreen) { RECT Rect = {0, 0, Width, Height}; AdjustWindowRect(&Rect, Style, false); Width = Rect.right - Rect.left; Height = Rect.bottom - Rect.top; } my_Handle = CreateWindowW(Window_Class_Name, Title.c_str(), Style, Left, Top, Width, Height, NULL, NULL, GetModuleHandle(NULL), this); if (!my_Handle) throw std::runtime_error("Failed to create window"); if (Fullscreen) Switch_To_Fullscreen(Mode); Create_Context(Mode); RECT Rect = {0}; GetClientRect(my_Handle, &Rect); //TODO: ... } void Window::Destroy_Window() { Destroy_Context(); if (my_Handle) { DestroyWindow(my_Handle); my_Handle = 0; if (my_Fullscreen) ChangeDisplaySettings(NULL, 0); } } void Window::Create_Context(const Video_Mode &Mode) { my_Device_Context = GetDC(my_Handle); if (!my_Device_Context) throw std::runtime_error("Failed to get device context"); PIXELFORMATDESCRIPTOR Pixel_Descriptor = {0}; Pixel_Descriptor.nSize = sizeof(Pixel_Descriptor); Pixel_Descriptor.nVersion = 1; Pixel_Descriptor.iLayerType = PFD_MAIN_PLANE; Pixel_Descriptor.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; Pixel_Descriptor.iPixelType = PFD_TYPE_RGBA; Pixel_Descriptor.cColorBits = static_cast<BYTE>(Mode.Bits_Per_Pixel); Pixel_Descriptor.cDepthBits = 24; Pixel_Descriptor.cStencilBits = 8; Pixel_Descriptor.cAlphaBits = Mode.Bits_Per_Pixel == 32 ? 8 : 0; int Best_Format = ChoosePixelFormat(my_Device_Context, &Pixel_Descriptor); if (0 == Best_Format) throw std::runtime_error("Failed to find suitable pixel format"); PIXELFORMATDESCRIPTOR Actual_Format = {0}; Actual_Format.nSize = sizeof(Actual_Format); Actual_Format.nVersion = 1; DescribePixelFormat(my_Device_Context, Best_Format, sizeof(Actual_Format), &Actual_Format); if (!SetPixelFormat(my_Device_Context, Best_Format, &Actual_Format)) throw std::runtime_error("Failed to set device pixel format"); my_GL_Context = wglCreateContext(my_Device_Context); if (!my_GL_Context) throw std::runtime_error("Failed to create OpenGL context"); wglMakeCurrent(my_Device_Context, my_GL_Context); } void Window::Destroy_Context() { if (my_GL_Context) { wglDeleteContext(my_GL_Context); my_GL_Context = 0; } if (my_Device_Context) { ReleaseDC(my_Handle, my_Device_Context); my_Device_Context = 0; } } void Window::Switch_To_Fullscreen(const Video_Mode &Mode) { DEVMODE Device_Mode = {0}; Device_Mode.dmSize = sizeof(Device_Mode); Device_Mode.dmPelsWidth = Mode.Width; Device_Mode.dmPelsHeight = Mode.Height; Device_Mode.dmBitsPerPel = Mode.Bits_Per_Pixel; Device_Mode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL; if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettings(&Device_Mode, CDS_FULLSCREEN)) throw std::runtime_error("Failed to change to fullscreen mode"); SetWindowLong(my_Handle, GWL_STYLE, WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS); SetWindowLong(my_Handle, GWL_EXSTYLE, WS_EX_APPWINDOW); SetWindowPos(my_Handle, HWND_TOP, 0, 0, Mode.Width, Mode.Height, SWP_FRAMECHANGED); } LRESULT CALLBACK Window::Window_Procedure(HWND Handle, UINT Message, WPARAM wParam, LPARAM lParam) { switch (Message) { case WM_CREATE: { LONG This = reinterpret_cast<LONG>(reinterpret_cast<CREATESTRUCT *>(lParam)->lpCreateParams); SetWindowLongPtr(Handle, GWLP_USERDATA, This); return 0; } break; case WM_DESTROY: PostQuitMessage(0); return 0; break; default: { Window* Win = reinterpret_cast<Window *>(GetWindowLongPtr(Handle, GWLP_USERDATA)); if (Win) return Win->Handle_Message(Handle, Message, wParam, lParam); } break; } return DefWindowProcW(Handle, Message, wParam, lParam); } #define Call_Listener(x)\ if (my_Listener) my_Listener->x LRESULT Window::Handle_Message(HWND Handle, UINT Message, WPARAM wParam, LPARAM lParam) { bool IMM_Message = false; LRESULT Result = my_IMM.Handle_Message(Handle, Message, wParam, lParam, IMM_Message); if (IMM_Message) return Result; switch (Message) { case WM_SIZE: Call_Listener(On_Resized(LOWORD(lParam), HIWORD(lParam))); break; case WM_CLOSE: Call_Listener(On_Close()); break; case WM_KEYDOWN: Call_Listener(On_Key_Down(wParam)); break; case WM_KEYUP: Call_Listener(On_Key_Up(wParam)); break; case WM_CHAR: Call_Listener(On_Char(wParam)); break; case WM_SETFOCUS: my_IMM.Focus_Gained(); break; case WM_KILLFOCUS: my_IMM.Focus_Lost(); break; case WM_LBUTTONDOWN: Call_Listener(On_Mouse_Button_Down(Mouse_Button_Left)); break; case WM_LBUTTONUP: Call_Listener(On_Mouse_Button_Up(Mouse_Button_Left)); break; case WM_RBUTTONDOWN: Call_Listener(On_Mouse_Button_Down(Mouse_Button_Right)); break; case WM_RBUTTONUP: Call_Listener(On_Mouse_Button_Up(Mouse_Button_Right)); break; default: return DefWindowProcW(Handle, Message, wParam, lParam); break; } return 0; }