Mercurial > sdl-ios-xcode
view src/video/windows/SDL_windowsmodes.h @ 5212:115fff0641ee
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Feb 2011 10:22:25 -0800 |
parents | e8916fe9cfc8 |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_windowsmodes_h #define _SDL_windowsmodes_h typedef struct { TCHAR DeviceName[32]; } SDL_DisplayData; typedef struct { DEVMODE DeviceMode; } SDL_DisplayModeData; extern int WIN_InitModes(_THIS); extern int WIN_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); extern void WIN_GetDisplayModes(_THIS, SDL_VideoDisplay * display); extern int WIN_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); extern void WIN_QuitModes(_THIS); #endif /* _SDL_windowsmodes_h */ /* vi: set ts=4 sw=4 expandtab: */