Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoawindow.h @ 5212:115fff0641ee
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Feb 2011 10:22:25 -0800 |
parents | 514f811a4887 |
children | 58265e606e4e |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_cocoawindow_h #define _SDL_cocoawindow_h #import <Cocoa/Cocoa.h> typedef struct SDL_WindowData SDL_WindowData; /* *INDENT-OFF* */ #if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_6 @interface Cocoa_WindowListener : NSResponder <NSWindowDelegate> { #else @interface Cocoa_WindowListener : NSResponder { #endif SDL_WindowData *_data; } -(void) listen:(SDL_WindowData *) data; -(void) close; /* Window delegate functionality */ -(BOOL) windowShouldClose:(id) sender; -(void) windowDidExpose:(NSNotification *) aNotification; -(void) windowDidMove:(NSNotification *) aNotification; -(void) windowDidResize:(NSNotification *) aNotification; -(void) windowDidMiniaturize:(NSNotification *) aNotification; -(void) windowDidDeminiaturize:(NSNotification *) aNotification; -(void) windowDidBecomeKey:(NSNotification *) aNotification; -(void) windowDidResignKey:(NSNotification *) aNotification; -(void) windowDidHide:(NSNotification *) aNotification; -(void) windowDidUnhide:(NSNotification *) aNotification; /* Window event handling */ -(void) mouseDown:(NSEvent *) theEvent; -(void) rightMouseDown:(NSEvent *) theEvent; -(void) otherMouseDown:(NSEvent *) theEvent; -(void) mouseUp:(NSEvent *) theEvent; -(void) rightMouseUp:(NSEvent *) theEvent; -(void) otherMouseUp:(NSEvent *) theEvent; -(void) mouseMoved:(NSEvent *) theEvent; -(void) mouseDragged:(NSEvent *) theEvent; -(void) rightMouseDragged:(NSEvent *) theEvent; -(void) otherMouseDragged:(NSEvent *) theEvent; -(void) scrollWheel:(NSEvent *) theEvent; -(void) touchesBeganWithEvent:(NSEvent *) theEvent; -(void) touchesMovedWithEvent:(NSEvent *) theEvent; -(void) touchesEndedWithEvent:(NSEvent *) theEvent; -(void) touchesCancelledWithEvent:(NSEvent *) theEvent; /* Touch event handling */ typedef enum { COCOA_TOUCH_DOWN, COCOA_TOUCH_UP, COCOA_TOUCH_MOVE, COCOA_TOUCH_CANCELLED } cocoaTouchType; -(void) handleTouches:(cocoaTouchType)type withEvent:(NSEvent*) event; @end /* *INDENT-ON* */ struct SDL_WindowData { SDL_Window *window; NSWindow *nswindow; SDL_bool created; CGDirectDisplayID display; Cocoa_WindowListener *listener; struct SDL_VideoData *videodata; }; extern int Cocoa_CreateWindow(_THIS, SDL_Window * window); extern int Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); extern void Cocoa_SetWindowTitle(_THIS, SDL_Window * window); extern void Cocoa_SetWindowPosition(_THIS, SDL_Window * window); extern void Cocoa_SetWindowSize(_THIS, SDL_Window * window); extern void Cocoa_ShowWindow(_THIS, SDL_Window * window); extern void Cocoa_HideWindow(_THIS, SDL_Window * window); extern void Cocoa_RaiseWindow(_THIS, SDL_Window * window); extern void Cocoa_MaximizeWindow(_THIS, SDL_Window * window); extern void Cocoa_MinimizeWindow(_THIS, SDL_Window * window); extern void Cocoa_RestoreWindow(_THIS, SDL_Window * window); extern void Cocoa_SetWindowGrab(_THIS, SDL_Window * window); extern void Cocoa_DestroyWindow(_THIS, SDL_Window * window); extern SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); #endif /* _SDL_cocoawindow_h */ /* vi: set ts=4 sw=4 expandtab: */