view src/video/cocoa/SDL_cocoakeyboard.h @ 5212:115fff0641ee

Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
author Sam Lantinga <slouken@libsdl.org>
date Sun, 06 Feb 2011 10:22:25 -0800
parents f7b03b6838cb
children b530ef003506
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_cocoakeyboard_h
#define _SDL_cocoakeyboard_h

extern void Cocoa_InitKeyboard(_THIS);
extern void Cocoa_HandleKeyEvent(_THIS, NSEvent * event);
extern void Cocoa_QuitKeyboard(_THIS);

extern void Cocoa_StartTextInput(_THIS);
extern void Cocoa_StopTextInput(_THIS);
extern void Cocoa_SetTextInputRect(_THIS, SDL_Rect *rect);

#endif /* _SDL_cocoakeyboard_h */

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