Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetGamma.3 @ 1461:11134dc42da8
Updated for Dreamcast KOS June 2005 snapshot:
http://cadcdev.sourceforge.net/svn/snapshots/
http://gamedev.allusion.net/softprj/kos/dcsetup.php
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Mar 2006 13:16:02 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GetGamma" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GetGamma\- Gets the gamma of the display .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_GetGamma\fP\fR(\fBfloat *red, float *green, float *blue\fR); .SH "DESCRIPTION" .PP Gets the color gamma of the display\&. The gamma value for each color component will be place in the parameters \fBred\fR, \fBgreen\fR and \fBblue\fR\&. The values can range from 0\&.1 to 10\&. .PP .RS \fBNote: .PP This function currently only works on XFreee 4\&.0 and up\&. .RE .SH "SEE ALSO" .PP \fI\fBSDL_SetGamma\fP\fR, \fI\fBSDL_SetVideoMode\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01