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view docs/man3/SDL_GetEventFilter.3 @ 1461:11134dc42da8
Updated for Dreamcast KOS June 2005 snapshot:
http://cadcdev.sourceforge.net/svn/snapshots/
http://gamedev.allusion.net/softprj/kos/dcsetup.php
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Mar 2006 13:16:02 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GetEventFilter" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_GetEventFilter\- Retrieves a pointer to he event filter .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_EventFilter \fBSDL_GetEventFilter\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP This function retrieces a pointer to the event filter that was previously set using \fI\fBSDL_SetEventFilter\fP\fR\&. An SDL_EventFilter function is defined as: .PP .nf \f(CWtypedef int (*SDL_EventFilter)(const SDL_Event *event);\fR .fi .PP .SH "RETURN VALUE" .PP Returns a pointer to the event filter or \fBNULL\fP if no filter has been set\&. .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_SetEventFilter\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59