Mercurial > sdl-ios-xcode
view src/audio/SDL_mixer_MMX.h @ 1628:10b4827452a8
Fixed bug #185
The SDL platform header shouldn't dictate the OS target API for other
applications. The build system should define the target API for building
SDL internally.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 13 Apr 2006 14:14:06 +0000 |
parents | dc6b59e925a2 |
children | 782fd950bd46 c121d94672cb a8e5b518e194 |
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/* headers for MMX assembler version of SDL_MixAudio Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr) This code is licensed under the LGPL (see COPYING for details) Assumes buffer size in bytes is a multiple of 16 Assumes SDL_MIX_MAXVOLUME = 128 */ #include "SDL_config.h" #if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES) void SDL_MixAudio_MMX_S16(char* ,char* ,unsigned int ,int ); void SDL_MixAudio_MMX_S8(char* ,char* ,unsigned int ,int ); #endif