Mercurial > sdl-ios-xcode
view src/video/fbcon/3dfx_mmio.h @ 1164:10b3fb28c86b
Date: Mon, 31 Oct 2005 14:23:34 +0100
From: Thomas Omilian <paccy@arcor.de>
To: sdl@libsdl.org
Subject: [SDL] SDL_SoftStretch() fixed!
Ok, after debugging the night I found the error:
in video/SDL_stretch.c in Line 81
/* See if we need to regenerate the copy buffer */
if ( (src_w == last.src_w) &&
(dst_w == last.src_w) && (bpp == last.bpp) ) {
return(0);
}
the second comparison should be (dst_w == last dst_w).
Perhaps someone could apply it to the source...
Regards,
Thomas Omilian
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 01 Nov 2005 04:14:24 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* 3Dfx register definitions */ #include "3dfx_regs.h" /* 3Dfx control macros */ #define tdfx_in8(reg) *(volatile Uint8 *)(mapped_io + (reg)) #define tdfx_in32(reg) *(volatile Uint32 *)(mapped_io + (reg)) #define tdfx_out8(reg,v) *(volatile Uint8 *)(mapped_io + (reg)) = v; #define tdfx_out32(reg,v) *(volatile Uint32 *)(mapped_io + (reg)) = v; /* Wait for fifo space */ #define tdfx_wait(space) \ { \ while ( (tdfx_in8(TDFX_STATUS) & 0x1F) < space ) \ ; \ } /* Wait for idle accelerator */ #define tdfx_waitidle() \ { \ int i = 0; \ \ tdfx_wait(1); \ tdfx_out32(COMMAND_3D, COMMAND_3D_NOP); \ do { \ i = (tdfx_in32(TDFX_STATUS) & STATUS_BUSY) ? 0 : i + 1; \ } while ( i != 3 ); \ }