Mercurial > sdl-ios-xcode
view src/video/bwindow/SDL_lowvideo.h @ 1164:10b3fb28c86b
Date: Mon, 31 Oct 2005 14:23:34 +0100
From: Thomas Omilian <paccy@arcor.de>
To: sdl@libsdl.org
Subject: [SDL] SDL_SoftStretch() fixed!
Ok, after debugging the night I found the error:
in video/SDL_stretch.c in Line 81
/* See if we need to regenerate the copy buffer */
if ( (src_w == last.src_w) &&
(dst_w == last.src_w) && (bpp == last.bpp) ) {
return(0);
}
the second comparison should be (dst_w == last dst_w).
Perhaps someone could apply it to the source...
Regards,
Thomas Omilian
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 01 Nov 2005 04:14:24 +0000 |
parents | 3bd4d7a1ee04 |
children | c9b51268668f |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_lowvideo_h #define _SDL_lowvideo_h #include "SDL_BWin.h" #include "SDL_mouse.h" #include "SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *_this /* Private display data */ struct SDL_PrivateVideoData { /* The main window */ SDL_BWin *SDL_Win; /* The fullscreen mode list */ display_mode saved_mode; #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; /* A completely clear cursor */ WMcursor *BlankCursor; SDL_Overlay *overlay; }; /* Old variable names */ #define SDL_Win (_this->hidden->SDL_Win) #define saved_mode (_this->hidden->saved_mode) #define SDL_nummodes (_this->hidden->SDL_nummodes) #define SDL_modelist (_this->hidden->SDL_modelist) #define SDL_BlankCursor (_this->hidden->BlankCursor) #define current_overlay (_this->hidden->overlay) #endif /* _SDL_lowvideo_h */