Mercurial > sdl-ios-xcode
view src/timer/SDL_timer_c.h @ 1164:10b3fb28c86b
Date: Mon, 31 Oct 2005 14:23:34 +0100
From: Thomas Omilian <paccy@arcor.de>
To: sdl@libsdl.org
Subject: [SDL] SDL_SoftStretch() fixed!
Ok, after debugging the night I found the error:
in video/SDL_stretch.c in Line 81
/* See if we need to regenerate the copy buffer */
if ( (src_w == last.src_w) &&
(dst_w == last.src_w) && (bpp == last.bpp) ) {
return(0);
}
the second comparison should be (dst_w == last dst_w).
Perhaps someone could apply it to the source...
Regards,
Thomas Omilian
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 01 Nov 2005 04:14:24 +0000 |
parents | e8157fcb3114 |
children | c9b51268668f |
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line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga 5635-34 Springhouse Dr. Pleasanton, CA 94588 (USA) slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Useful functions and variables from SDL_timer.c */ #include "SDL_timer.h" #define ROUND_RESOLUTION(X) \ (((X+TIMER_RESOLUTION-1)/TIMER_RESOLUTION)*TIMER_RESOLUTION) extern int SDL_timer_started; extern int SDL_timer_running; /* Data to handle a single periodic alarm */ extern Uint32 SDL_alarm_interval; extern SDL_TimerCallback SDL_alarm_callback; /* Set whether or not the timer should use a thread. This should be called while the timer subsystem is running. */ extern int SDL_SetTimerThreaded(int value); extern int SDL_TimerInit(void); extern void SDL_TimerQuit(void); /* This function is called from the SDL event thread if it is available */ extern void SDL_ThreadedTimerCheck(void);