view docs/html/sdlupdaterects.html @ 1164:10b3fb28c86b

Date: Mon, 31 Oct 2005 14:23:34 +0100 From: Thomas Omilian <paccy@arcor.de> To: sdl@libsdl.org Subject: [SDL] SDL_SoftStretch() fixed! Ok, after debugging the night I found the error: in video/SDL_stretch.c in Line 81 /* See if we need to regenerate the copy buffer */ if ( (src_w == last.src_w) && (dst_w == last.src_w) && (bpp == last.bpp) ) { return(0); } the second comparison should be (dst_w == last dst_w). Perhaps someone could apply it to the source... Regards, Thomas Omilian
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 01 Nov 2005 04:14:24 +0000
parents 355632dca928
children
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>SDL_UpdateRects</H1
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><H2
>Name</H2
>SDL_UpdateRects&nbsp;--&nbsp;Makes sure the given list of rectangles is updated on the given screen.</DIV
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_UpdateRects</B
></CODE
>(SDL_Surface *screen, int numrects, SDL_Rect *rects);</CODE
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><H2
>Description</H2
><P
>Makes sure the given list of rectangles is updated on the given screen.
The rectangles must all be confined within the screen boundaries (no
clipping is done).</P
><P
>This function should not be called while <TT
CLASS="PARAMETER"
><I
>screen</I
></TT
> is
<A
HREF="sdllocksurface.html"
>locked</A
>.</P
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><B
>Note: </B
>It is adviced to call this function only once per frame, since each
call has some processing overhead. This is no restriction since you
can pass any number of rectangles each time.</P
><P
>The rectangles are not automatically merged or checked for overlap. In
general, the programmer can use his knowledge about his particular
rectangles to merge them in an efficient way, to avoid overdraw.</P
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>See Also</H2
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><TT
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>SDL_UpdateRect</TT
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>SDL_Rect</SPAN
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>SDL_LockSurface</TT
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