Mercurial > sdl-ios-xcode
view VisualC/SDL/resource.h @ 3148:104786a909a2 gsoc2009_ps3
Scaling (bilinear) of YUV-Textures working.
author | Martin Lowinski <martin@goldtopf.org> |
---|---|
date | Fri, 19 Jun 2009 05:22:00 +0000 |
parents | d63e9f5944ae |
children |
line wrap: on
line source
//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by Version.rc // // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE 101 #define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_CONTROL_VALUE 1000 #define _APS_NEXT_SYMED_VALUE 101 #endif #endif